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Gardens Interactive

Develops online multiplayer PC/console games

Gameplay Tools Engineer

Game EngineeringUpdated on Nov 7
Full-time

About the Job

Requirements

  • At least 3 years of experience building game tools across one or more projects.
  • Experience building customized tools using the Unreal editor’s extension mechanisms.
  • Familiarity with Wwise or similar audio middleware.
  • Experience working closely with VFX systems and artists.
  • Ability to communicate clearly, collaborate effectively, work independently, recognize constraints, and seek support when needed.

Responsibilities

  • Create custom Unreal Engine tools using C++ within the Unreal editor and in-game environments to accelerate studio workflows.
  • Craft tools that support art, audio, and design teams in efficient content creation, iteration, and analysis.
  • Work with individual developers to build features that reduce manual effort and accelerate workflows.
  • Playtest regularly with the team to understand the creative spaces the games operate within and better support the team.
  • Own the technical architecture and implementation of multiple tools and supporting systems across the game, partnering with stakeholders and production to improve iteration throughput.
  • Collaborate with audio, VFX, and design stakeholders to understand development-pipeline needs and create solutions that enable content production at scale.
  • Act as a technical bridge between gameplay and backend engineering teams to aid development of analysis and diagnostics systems across all aspects of the games.
  • Proactively assist in identifying and triaging issues in game systems, collaborate on solutions, and reduce friction in the development process.

Desired Qualifications

  • Previous experience on shipped multiplayer titles using Unreal Engine.
  • Prior experience owning decision-making and implementation for significant portions of a game or engine tools ecosystem.
  • Experience profiling and optimizing gameplay, engine, or infrastructure systems for large-scale content.

About the Company

Gardens Interactive

Develops online multiplayer PC/console games

Gardens Interactive is a remote video game studio that creates online multiplayer PC and console games. Its first project is an unannounced, evolving online PvPvE fantasy sandbox ARPG built with Unreal Engine 5, designed to blend cooperative play with competitive elements in a shared world. The game aims to offer new experiences with each playthrough, evolving over time through its community while rewarding players for helping others, yet allowing conflict and betrayal. The company differentiates itself through a founder-led focus on healthy, sustainable work practices (35-hour weeks and full benefits) and a team with past credits on titles like Journey, What Remains of Edith Finch, Sky: Children of the Light, Blaseball, and Dustforce. Gardens’ goal is to build lush, living online worlds that enable meaningful player relationships, supported by strong investor backing and a strategy centered on long-term, community-driven development.

Company size
51-200
Company stage
Late Stage VC
Total funding
$83.1M
Headquarters
Los Angeles, CA
Founded
2021

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