T

Tencent

Global tech conglomerate: social, gaming, cloud

PC/Console Publishing Data Analyst

Full-TimeUpdated on 10/15/2026
No salary listed
Senior
Shenzhen, Guangdong Province, China
In Person
Data & AnalyticsData Science, Data Analysis

About the job

Requirements
  • At least 5 years of data analysis experience, including at least 2 years of game-industry data analysis with PC/Console preferred, or at least 5 years of data analysis experience combined with being a highly engaged PC/Console player with a Steam, PSN, or Xbox library of more than 100 games and deep understanding of player behavior and the game ecosystem.
  • At least 5 years in data analysis, business analysis, or data science roles, with practical experience building predictive or forecasting models.
  • English as a working language, including the ability to read industry reports in English, analyze the sentiment of English Steam reviews, and participate in English meetings.
  • Proficiency in SQL and ability to independently perform complex queries and data cleaning.
  • Proficiency in Python or R for data modeling and statistical analysis.
  • Proficiency in at least one BI tool: Tableau, Power BI, Metabase, or Looker Studio.
  • Ability to turn analytical results into clear, structured reports and visual presentations.
  • Understanding of the PC/Console game ecosystem, including wishlists, store pages, review mechanisms, and seasonal operations.
Responsibilities
  • Build and iterate publishing forecasting models using genre benchmarks, wishlists, beta tests, and UR tests to produce conservative, baseline, and optimistic sales and revenue forecasts.
  • Calibrate key parameters such as Steam wishlist-to-first-week conversion and first-month-to-first-year coefficients, and establish an internal benchmark database.
  • Break forecasts down by platform, including Steam, Xbox, PlayStation, and Epic, and model revenue shares, regional pricing, and refund rates.
  • Maintain a core PC/Console competitor database covering estimated sales, daily and monthly active users, pricing, update frequency, and review sentiment.
  • Produce regular genre trend reports covering new-release success rates, market concentration among leading titles, and signals of genre growth or decline.
  • Build multi-year profit and loss models covering revenue from base games, games as a service, and downloadable content, and costs for development, marketing, platforms, and operations.
  • Calculate break-even sales, payback periods, lifetime value, and customer acquisition cost metrics for investment decisions.
  • Design core metrics for acquisition, including wishlists and click-through rate; activity, including daily and monthly active users; retention, including day 1, day 7, and day 30; and monetization, including average revenue per user, conversion rate, and lifetime value.
  • Analyze beta-test data on player progression and willingness-to-pay signals, and provide optimization recommendations.
  • Support post-launch live operations data analysis, including season performance and the impact of version updates.
  • Drive automated data collection and extract, transform, and load pipelines for competitor, platform, and in-game data.
  • Build publishing-side business intelligence dashboards using Tableau, Power BI, or Metabase to provide self-service querying for the team.
Desired Qualifications
  • Hands-on experience with Steam data sources such as SteamDB, GameSensor, VG Insights, or GameDiscoverCo.
  • Experience using game analytics tools such as Game Analytics, Firebase, or PlayFab.
  • Web scraping development experience using tools such as Scrapy or API integrations.
  • Ability to analyze game economy systems.
  • Experience designing and analyzing A/B tests.

About the company

Tencent is a Chinese technology conglomerate that operates a wide range of consumer platforms and enterprise services. It connects over a billion users through WeChat and QQ, combining messaging, social features, and mobile payments, while Tencent Cloud offers AI, big data, and cloud infrastructure for businesses. It stands out by blending a huge user base with major investments in gaming studios and an integrated ecosystem that spans media, fintech, cloud, and enterprise tools. Its goal is to create a large, connected digital ecosystem for people and businesses in China and worldwide, using AI-powered products and services.

Company Size

10,001+

Company Stage

IPO

Headquarters

Shenzhen, China

Founded

1998

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Simplify's Take

What believers are saying

  • Reuters reported Tencent's September 30, 2026, Oracle lease for 100,000 AI chips.
  • Tencent launched TenPayGo on September 24, 2026, onboarding overseas cards and wallets.
  • PayPal World integration began May 27, 2026, expanding WeChat Pay access for U.S. visitors.

What critics are saying

  • SAMR warned Tencent on February 13, 2026, against cutthroat competition and predatory pricing.
  • SAMR conditioned Ximalaya approval on June 2026, restricting exclusivity, bundling, and fee hikes.
  • A U.S.-China chip cutoff would cripple Hunyuan's training roadmap and Tencent's AI ambitions.

What makes Tencent unique

  • WeChat and QQ span messaging, payments, commerce, content, and services across China.
  • Tencent controls premium gaming via Riot, Supercell, and Honor of Kings globally.
  • Hunyuan and Weixin Pay embed deeply into Tencent products and enterprise infrastructure.

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Professional Development Budget

Growth & Insights and Company News

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