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Keywords Studios

Global game development and testing services

Technical Artist - Animation

Animation & VFXConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • Experience with Python, C#, MEL, PyMEL, MAXScript, Unreal Blueprints, and Unity Editor Tools.
  • Understanding of runtime animation systems, rig solvers, and physics components.
  • Familiarity with shader scripting in HLSL or GLSL is a plus, particularly for deformation or skinning research and development.
  • Skills in character and creature rigging; cloth, hair, ragdoll, and physics setup; animation pipeline development; procedural animation and secondary motion; performance profiling and optimization; motion capture integration; and tool and workflow development.
  • Experience with Unreal Engine, including Control Rig, Physics, and Animation Blueprints; Unity, including Mecanim, Animation Rigging Package, and optionally DOTS animation; Maya and 3DS Max for rigging, scripting, and tool creation; and Perforce, Git, Photoshop, and Substance.
  • Only applicants with relevant working rights for Malaysia and Indonesia will be considered.

Responsibilities

  • Work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content.
  • Translate the animation team's technical requirements into actionable solutions for engineering and pipeline teams.
  • Diagnose and resolve animation-related issues, including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.
  • Design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets.
  • Implement and refine physics-based systems, including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions.
  • Develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity.
  • Integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.
  • Create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality.
  • Build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets.
  • Profile and optimize animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints.
  • Participate in cross-discipline research and development to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.

Desired Qualifications

  • Familiarity with shader scripting in HLSL or GLSL, particularly for deformation or skinning research and development.
  • Houdini experience with procedural rigs, physics, or motion tools.
  • DOTS animation experience in Unity.

About the Company

Keywords Studios

Global game development and testing services

Keywords Studios provides services for the global video games industry across the full lifecycle from concept to post-launch. Its offerings include game-ready art, marketing, game development, functional and localization testing, text and audio localization (including casting and audio post-production), community management, player support, and content moderation. It operates with over 13,000 professionals across 70+ studios in 25+ countries using an end-to-end platform powered by proprietary technology to coordinate work. Its goal is to help clients bring intellectual property to life by delivering digital content that entertains, connects, and educates, with differentiation coming from its global scale, breadth of services, and ability to tailor bespoke project solutions.

Company size
10,001+
Company stage
IPO
Headquarters
Dublin, Ireland
Founded
1998

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