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teamLFG

Staff Gameplay Designer - Social

Product & Experience DesignConfirmed live in the last 24 hours
ContractRemote in USA$76 - $115 /hrRemote

About the Job

Requirements

  • Understanding how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players.
  • Collaborate with designers, artists, programmers, audio professionals, quality assurance, and producers to achieve a common goal, adapting to a flexible work environment.
  • Broad T-shaped rapid-prototyping skills and enough multidisciplinary knowledge to quickly stub out gameplay ideas and evaluate their potential.
  • Strong technical scripting skills and an understanding of how to structure game design tools to unlock player expression, content variety, and execution speed.
  • Strong understanding of character motion and animation, including momentum, timing, and their impact on player communication and tone.
  • Ability to build alignment and productively own feature direction while collaborating empathetically with team contributors.
  • Ability to operate autonomously and handle ambiguity, including giving and receiving feedback.
  • Ability to create plans and evaluate whether they meet players’ and markets’ experiential needs.
  • Outstanding oral and written communication skills.
  • Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter.
  • Bachelor’s degree or equivalent.

Responsibilities

  • Build and maintain avatar movement and core sandbox systems that enable cooperative social gameplay and player expression while building trust between players.
  • Build systems for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self-expression and customization.
  • Build compelling gameplay experiences through reusable sandbox mechanics, especially character, camera, and controls design and implementation.
  • Create endearing non-player characters that improve intellectual-property quality and consistency, alongside sandbox design principles.
  • Work with audio, effects, and animation to clearly communicate gameplay affordances to players.
  • Work closely with the Design Team to prototype, explore, and implement player avatars and their suite of verbs for the social area of a competitive player-versus-player game.
  • Collaborate with team members from other disciplines to drive a cohesive gameplay vision.
  • Help build systems that enable the game to become a third place.

Desired Qualifications

  • Experience as a Staff Sandbox or Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems.
  • Experience delegating work or ownership of an area to multidisciplinary peers.
  • Experience with social or cooperative game design and balancing for an active player base.

About the Company

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