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Crystal Dynamics

Develops award-winning video games and franchises

Technical Artist – Character Optimization Intern

3D ModelingConfirmed live in the last 24 hours
Internship · Spring 2027Remote in USA$21 - $24 /hr

About the Job

Requirements

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Hold a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Be available to work full-time (40 hours per week) during core business hours for the duration of the program, February 1 through April 23, 2027, including the first week onsite at the studio in San Carlos, California for onboarding.
  • Be legally eligible to work in the United States.
  • Submit a complete application including a resume, cover letter, and a link to a portfolio or GitHub.
  • Have a portfolio demonstrating foundational technical art skills, including one or more of: simple character rigs, skinning examples, character optimization work, or Maya or Unreal scripts, tools, or workflows that improve character performance and production efficiency.
  • Have industry involvement outside classroom curriculum, such as game jams, personal projects, or contributions to group projects.
  • Have exposure to industry-standard development software tools and engines.
  • Be willing to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Be able to communicate ideas and put feedback into action.

Responsibilities

  • Acquire essential skills using industry-standard tools, software, and scripting languages such as Unreal Engine, Maya, and Python.
  • Participate in the technical art tools and pipeline workflow on a small, mentored project, progressing from proposal and prototype through technical design documentation, implementation, iteration, and polish.
  • Support mid, senior, and lead technical artists by building and refining tools or scripts, troubleshooting pipelines and digital content creation (DCC) to engine integration issues, supporting character optimization workflows, reducing content debt through automation, and documenting fixes clearly.
  • Enhance understanding of advanced game development technology, with a focus on Unreal Engine, character optimization, and efficient asset performance.

About the Company

Crystal Dynamics

Develops award-winning video games and franchises

Crystal Dynamics is a game development studio known for creating and growing major video game franchises, including Tomb Raider. The company builds interactive games for multiple platforms, using teams of designers, artists, and programmers who work with modern game engines to deliver immersive, action-adventure experiences with strong storytelling. What sets Crystal Dynamics apart is its track record of iconic franchises, a history of high-quality graphics and technology adoption, and a culture that prioritizes diverse perspectives and inclusive teamwork as part of its identity under the Embracer Group. The company aims to continue expanding its reputable franchises and develop visually impressive, well-crafted games while maintaining an inclusive, collaborative workplace.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Redwood City, CA
Founded
1992

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