B

BeamNG

Real-time soft-body vehicle dynamics engine

Senior Marketing, PR and Communications Specialist

PR & Communications +1Confirmed live in the last 24 hours
Full-timeRemote in GermanyNo salary listedRemote

About the Job

Requirements

  • At least 8 years of experience in marketing, public relations, communications, community, publishing, or a comparable role; gaming industry experience is ideal.
  • Strong understanding of videogame marketing, games media, creator ecosystems, player communities, and digital audience development.
  • Excellent written and spoken English communication skills.
  • Proven experience planning and leading organic, paid, public relations, influencer, or creator campaigns across platforms such as TikTok, Instagram, Meta, YouTube, Discord, and Steam.
  • Strong public relations skills, including media outreach, pitching, press materials, interview coordination, review programs, and coverage tracking.
  • A portfolio demonstrating successful player-centric campaigns, creative promotions, public relations initiatives, content strategies, or community activations.
  • Practical knowledge of content creation tools and software such as in-game capture, DaVinci Resolve, OBS, Figma, Adobe Suite, or similar tools.

Responsibilities

  • Own integrated marketing, public relations, and communications campaigns across organic, paid, earned, owned, and partner channels.
  • Develop messaging and campaign narratives for product updates, announcements, newsletters, storefronts, landing pages, social media, and community platforms.
  • Build and maintain relationships with relevant media outlets, journalists, creators, influencers, platform partners, and community stakeholders.
  • Plan and execute initiatives to grow the audience, strengthen community engagement, and amplify major BeamNG announcements and activities.
  • Coordinate promotional content production, ensuring assets are creative, high-quality, on-brand, and aligned with marketing objectives.
  • Monitor campaign performance, media coverage, audience trends, community sentiment, and competitor activity to identify opportunities and improve future initiatives.
  • Support and guide day-to-day marketing, public relations, and community operations, while helping improve workflows, planning processes, and cross-team collaboration.

Desired Qualifications

  • Passion for videogames and interest in automotive culture, simulation, motorsport, or vehicle-based games.
  • Ability to work independently with minimal supervision in a fully remote, international environment.
  • Previous experience working with an indie game development studio, publisher, public relations agency, platform, or creator-focused organization.
  • Experience mentoring, coordinating, or leading marketing, public relations, communications, community, or content contributors.
  • Familiarity with gaming platforms and workflows such as Steam, Epic Games Store, Discord, forums, newsletters, press kits, and storefront communications.
  • Basic familiarity with web development, HTML/CSS, or programming and scripting languages such as Lua, Python, or Go.

About the Company

BeamNG

Real-time soft-body vehicle dynamics engine

BeamNG creates a soft-body physics engine for real-time vehicle dynamics and damage, powering the game BeamNG.drive since 2013 and BeamNG.tech for non-commercial scientific studies. The engine models deformable vehicle components and complex collisions in real time, enabling both entertainment gameplay and research uses such as driver behavior analysis, autonomous vehicle training, and machine learning. Unlike typical game engines that rely on rigid bodies, BeamNG emphasizes detailed deformation and damage under various driving scenarios, and it offers free BeamNG.tech access for non-commercial research to foster wider adoption. The company pursues broader commercial partnerships, ongoing updates to BeamNG.drive (moving beyond Early Access), and a global, collaborative team culture focused on regular in-person meetups and industry events to strengthen productivity. Its core goal is to advance high-fidelity simulation and apply it across gaming and scientific applications.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Bremen, Germany
Founded
2013

Recently Posted Jobs

Explore more opportunities at BeamNG

See more jobs