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BeamNG

Real-time soft-body vehicle dynamics engine

Senior Marketing Specialist - PR and Communications

Full-Time
No salary listed
Senior
Remote in Germany+1 moreMore locations: Bremen, Germany
Remote
Growth & MarketingMarketing Generalist & Management

About the job

Requirements
  • At least 8 years of experience in marketing, public relations, communications, community, publishing, or a comparable role, ideally within the gaming industry.
  • Excellent understanding of videogame marketing, games media, creator ecosystems, player communities, and digital audience development.
  • Excellent written and spoken English communication skills.
  • Proven experience planning and leading organic, paid, public relations, influencer, or creator campaigns across platforms such as TikTok, Instagram, Meta, YouTube, Discord, and Steam.
  • Strong public relations skills, including media outreach, pitching, press materials, interview coordination, review programs, and coverage tracking.
  • A portfolio demonstrating successful player-centric campaigns, creative promotions, public relations initiatives, content strategies, or community activations.
  • Practical knowledge of content creation tools and software such as in-game capture, DaVinci Resolve, OBS, Figma, and Adobe Suite, or similar tools.
Responsibilities
  • Own integrated marketing, public relations, and communications campaigns across organic, paid, earned, owned, and partner channels.
  • Develop messaging and campaign narratives for product updates, announcements, newsletters, storefronts, landing pages, social media, and community platforms.
  • Build and maintain relationships with media outlets, journalists, creators, influencers, platform partners, and community stakeholders.
  • Plan and execute initiatives that grow the audience, strengthen community engagement, and amplify major company beats.
  • Coordinate content production for promotional materials, ensuring assets are creative, high-quality, on-brand, and aligned with marketing objectives.
  • Monitor campaign performance, media coverage, audience trends, community sentiment, and competitor activity to identify opportunities and improve future initiatives.
  • Support and guide day-to-day marketing, public relations, and community operations while improving workflows, planning processes, and cross-team collaboration.
Desired Qualifications
  • Passion for videogames and interest in automotive culture, simulation, motorsport, or vehicle-based games.
  • Experience working independently with minimal supervision in a fully remote, international environment.
  • Previous experience with an indie game development studio, publisher, public relations agency, platform, or creator-focused organization.
  • Experience mentoring, coordinating, or leading marketing, public relations, communications, community, or content contributors.
  • Familiarity with gaming platforms and workflows such as Steam, Epic Games Store, Discord, forums, newsletters, press kits, and storefront communications.
  • Basic familiarity with web development, HTML/CSS, or programming/scripting languages such as Lua, Python, or Go.

About the company

BeamNG creates a soft-body physics engine for real-time vehicle dynamics and damage, powering the game BeamNG.drive since 2013 and BeamNG.tech for non-commercial scientific studies. The engine models deformable vehicle components and complex collisions in real time, enabling both entertainment gameplay and research uses such as driver behavior analysis, autonomous vehicle training, and machine learning. Unlike typical game engines that rely on rigid bodies, BeamNG emphasizes detailed deformation and damage under various driving scenarios, and it offers free BeamNG.tech access for non-commercial research to foster wider adoption. The company pursues broader commercial partnerships, ongoing updates to BeamNG.drive (moving beyond Early Access), and a global, collaborative team culture focused on regular in-person meetups and industry events to strengthen productivity. Its core goal is to advance high-fidelity simulation and apply it across gaming and scientific applications.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Bremen, Germany

Founded

2013

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Simplify's Take

What believers are saying

  • BeamNG.tech v0.39 shipped on August 2026 with ROS 2, MCP, and safety tooling.
  • PlayStation’s May 2026 announcement and store listing widen consumer reach beyond PC simulators.
  • August 2026 vehicle teasers and content cadence keep the community engaged before PS5 release.

What critics are saying

  • PS5 launch in 2026 expands support burden while core PC updates still lagged eight months.
  • Official multiplayer remains unfinished, leaving competitor sims to own shared-session racing.
  • BeamNG.tech’s research moat depends on academic licensing; losing Berkeley-scale partners weakens enterprise pull.

What makes BeamNG unique

  • BeamNG.drive’s 2kHz physics delivers unmatched crash and vehicle-dynamics fidelity.
  • BeamNG.tech now adds native C++ ROS 2, MCP, and MATLAB/Simulink integration.
  • UC Berkeley’s ROAR partnership embeds BeamNG in elite autonomous-racing research.

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Benefits

Flexible Work Hours

Parental Leave

Employee Assistance Program

Relocation Assistance

Home Office Stipend

Professional Development Budget

Conference Attendance Budget

Company News

Business Wire
Mar 28th, 2024
Uc Berkeley Fhl Vive Center Teams Up With Beamng

BERKELEY, Calif.--(BUSINESS WIRE)--FHL Vive Center for Enhanced Reality at the University of California, Berkeley, an engineering academic center devoted to research on Artificial Intelligence (AI), Virtual Reality (VR), and Augmented Reality (AR), announces its newest industry partnership with BeamNG, a leading simulation engine software company based in Bremen, Germany. Among FHL Vive Center’s projects, the Robot Open Autonomous Racing (ROAR) program has the most synergies with BeamNG. ROAR oversees the multi-university AI Racing Tech team, currently the top-ranked U.S. team in the international Indy Autonomous Challenge, sending faculty and students around the globe to compete with driverless racecars on legendary courses from Indianapolis to Monza. Such feats require advanced simulation environments testing autonomous software stacks in a real-world setting. This “Sim-to-Real” technology carries implications not only for the future of transportation, but also for other high-stakes fields demanding critical assurance, such as aerospace, defense, and healthcare

The Bakersfield Californian
Mar 28th, 2024
UC Berkeley FHL Vive Center Teams Up with BeamNG

UC Berkeley FHL Vive Center teams up with BeamNG.