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Game District

Mobile game developer, publisher, and support

Art Lead: 3D Generalist

3D ModelingConfirmed live in the last 24 hours
Full-timeLahore, Punjab, PakistanNo salary listedIn-person

About the Job

Requirements

  • 5–8 years of professional experience in 3D art, game art, or a related creative production role.
  • At least 2 years of experience in a Senior 3D Artist, Lead Artist, or Art Lead role.
  • Previous experience working in the gaming industry, preferably within mobile gaming.
  • Proven experience working on games released on the App Store, Google Play, or other gaming platforms.
  • Hands-on experience creating characters, environments, props, and other game-ready 3D assets from concept through final implementation.
  • Experience working with Unity-based production pipelines and collaborating with developers and game designers.
  • Strong experience optimizing 3D assets for mobile devices, including polygon budgets, texture sizes, materials, draw calls, LODs, and overall performance.
  • Experience establishing or improving art pipelines, workflows, quality standards, and asset production processes.
  • Demonstrated experience providing art direction, reviews, feedback, and mentorship to junior and mid-level artists.
  • Experience working across different art styles, particularly stylized, casual, hyper-casual, realistic, or semi-realistic mobile game art.
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, characters, environments, props, lighting, and game-ready asset creation.
  • Strong command of industry-standard tools such as Blender, Autodesk Maya, 3ds Max, ZBrush, Substance Painter, Substance Designer, and Adobe Photoshop.
  • Good understanding of Unity and game-engine-based art production workflows.
  • Strong understanding of mobile game optimization and technical limitations.
  • Strong knowledge of composition, color theory, lighting, proportions, materials, form, and visual storytelling.
  • Ability to work across and adapt to different visual styles depending on the project.
  • Strong understanding of the balance between visual quality, production timelines, and technical performance.
  • Ability to translate creative direction into clear and actionable guidance for the art team.
  • Strong leadership, communication, collaboration, and problem-solving skills.

Responsibilities

  • Lead and guide art direction for mobile game projects from concept through production.
  • Define and maintain the overall visual style, quality bar, and artistic consistency across projects.
  • Create high-quality 3D characters, environments, props, assets, and game-ready models.
  • Handle or supervise the complete 3D production pipeline, including modeling, sculpting, texturing, UV mapping, lighting, materials and shaders, basic rigging and animation, rendering, and asset optimization.
  • Review artwork produced by the team and provide clear, constructive, and actionable feedback.
  • Mentor and support 3D artists to improve their technical and artistic capabilities.
  • Assign, prioritize, and monitor art tasks while ensuring quality standards and production timelines are met.
  • Collaborate closely with game designers, developers, animators, UI/UX artists, producers, and product teams.
  • Convert concepts, references, and gameplay requirements into engaging visual experiences.
  • Ensure all 3D assets are optimized for mobile platforms while maintaining strong visual quality.
  • Establish and improve art workflows, pipelines, naming conventions, and production standards.
  • Identify artistic or technical risks early and provide practical solutions.
  • Participate in brainstorming sessions and contribute ideas for characters, environments, themes, gameplay presentation, and visual effects.
  • Stay updated with current mobile gaming trends, art styles, competitor games, tools, and production techniques.
  • Support multiple projects when required while maintaining visual consistency and quality.

Desired Qualifications

  • Previous experience taking ownership of the visual direction of a game or project from pre-production through launch.
  • Previous experience working on successful or high-performing mobile games.
  • Experience managing or mentoring a team of 3D artists.
  • Understanding of animation, rigging, VFX, shaders, and technical art workflows.
  • Familiarity with current mobile gaming market trends and top-performing titles.
  • Experience working in fast-paced and agile game production environments.
  • Knowledge of AI-assisted art tools and modern content creation workflows.
  • Experience collaborating with cross-functional and multidisciplinary teams.

About the Company

Game District

Mobile game developer, publisher, and support

Game District develops and publishes mobile games across casual, RPG, mid-core, and hyper-casual genres, and also provides developer support and revenue-optimizing tools. Their games run on mobile devices and are designed to engage players, with services to help bring a project to market, grow audiences, and maximize monetization. They differentiate themselves through partnerships with brands like NFL, LEGO, and Outfit7, a large game catalog, and hands-on developer support that goes beyond just publishing. Their goal is to lead the mobile games market by delivering popular titles and strong partnerships that expand reach and revenue.

Company size
501-1,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Patiala, India
Founded
2016

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