S

Sony Interactive Entertainment

PlayStation hardware, network services, and games

Lead Character Tools Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeRemote in USA

About the Job

Requirements

  • Experience as a technical artist or engineer developing and deploying tools for character creation, rigging, simulation, or animation pipelines in a run-time environment.
  • At least 10 years of experience in a game development studio or creating artist-facing tools on a technical art or engineering team in a production environment.
  • A BS degree in Computer Science, Engineering, or Graphic Art, or equivalent experience.
  • Extensive experience with game editors and strong knowledge of workflow technical specifications from digital content creation tools to complex real-time environments.
  • Ability to write and debug C++.
  • Excellent knowledge of Autodesk Maya and general knowledge of Maya rigging.
  • Experience developing or maintaining project pipeline tools and system environments.
  • Experience leveraging agentic AI models.
  • Strong understanding of deformation and mesh processing.
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation, and simulation in character animation pipelines.
  • Strong Python programming skills and experience with PyQt or PySide.
  • Experience with MotionBuilder, Maya, and Houdini.
  • Experience with HLSL and MaterialX.
  • Experience with other programming languages, especially C++.
  • Experience with Perforce, Git, and Confluence.
  • Exposure to photogrammetry and motion capture or performance capture.

Responsibilities

  • Collaborate with internal team members and studio stakeholders to prototype and harden tools for contemporary development workflows, data management, art creation, animation, and game engine integration.
  • Set up and maintain project-specific environments and automation opportunities.
  • Learn and support varying client working environments, assets, and tools.
  • Write, maintain, and customize internal tools and workflows.
  • Build and maintain technical documentation.
  • Attend and participate in PlayStation internal demonstrations and conferences, with required travel.
  • Work collaboratively with the team and conduct self-driven experimentation and research.

About the Company

Sony Interactive Entertainment

PlayStation hardware, network services, and games

PlayStation is a division that develops and operates PlayStation hardware, software, and online services for a global audience. Its products include consoles, games from PlayStation Studios, and the PlayStation Network, which enables digital purchases, online multiplayer, and cloud saves. A PlayStation console plays games from discs or downloads, connects to PSN for online features, and uses digital stores to access a library of games from first- and third-party partners. The goal is to provide borderless, high-quality entertainment and grow the PlayStation ecosystem by tightly integrating devices, services, and exclusive content.

Company size
10,001+
Company stage
Not listed
Total funding
Not listed
Headquarters
San Mateo, CA
Founded
1994

Recently Posted Jobs

Explore more opportunities at Sony Interactive Entertainment

See more jobs