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31st Union

Multiplatform AAA game studio; free-to-play

Senior Shader Technical Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeSan Mateo, CA, USA

About the Job

Requirements

  • At least 7 years of experience or at least one shipped title in a technical art role.
  • Proficiency creating stylized and physically based rendering shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Strong understanding of the technical foundations of textures and shaders in a physically based rendering pipeline.
  • Ability to communicate and collaborate across disciplines, share ideas, and articulate visions.
  • Familiarity with Unreal Engine 5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.

Responsibilities

  • Craft and optimize shader and master materials in Unreal Engine using its node-based shader graph and HLSL, GLSL, and Cg shader code.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards while meeting real-time rendering performance constraints.
  • Develop approaches for complex technical and creative challenges, create shaders and shading validation tools, and define shading standards.
  • Identify and resolve inefficient content pipelines, conduct performance profiling, and optimize shaders to improve visual fidelity and maintain desired frame rates.
  • Execute tasks with ownership and autonomy, producing high-quality work with minimal oversight and improving pipeline efficiency and visual quality.
  • Create documentation, examples, and reusable best practices for distributed development teams, and maintain standards for assets, materials, textures, meshes, levels of detail, collision, naming, and project organization.
  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

Desired Qualifications

  • Experience with Unreal Engine’s node-based shader graph.
  • Strong understanding of console, personal computer, and mobile platforms and how to scale shaders for each.

About the Company

31st Union

Multiplatform AAA game studio; free-to-play

31st Union is a game development studio under the Take-Two Interactive publishing label that creates multiplatform AAA video games. Its current project ETHOS is a free-to-play, third-person roguelike hero shooter, available on multiple platforms and monetized through in-game items. It stands out with a global development footprint and a strong emphasis on high-performance animation systems and runtime engineering, supported by Take-Two’s publishing network. Its goal is to deliver engaging, player-first experiences that reach a worldwide audience and sustain revenue through free-to-play monetization.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
San Mateo, CA
Founded
2019

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