Devops & Release Engineer
Gameloft
Devops & Release Engineer
Gameloft
Mobile game developer and freemium publisher
Main Context
Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.
Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.
What it means on a daily basis
You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering — treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.
What success will look like
Success shows up as invisible infrastructure — teams shipping faster without thinking about the platform underneath, because it just works.
Release processes are stable, auditable, and traceable, with full build provenance and rollback capability across
Who you would be working with
Who you are
You think in systems, not scripts — someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.
Where this role can take you
Gameloft creates and publishes mobile games for players worldwide, including both original titles and licensed games from brands like Disney, Marvel, and Lego. Its games run on smartphones and feature phones and are distributed through app stores such as the Apple App Store and Google Play Store. The company mainly uses a free-to-play model, earning money through in-app purchases and in-game ads. Its goal is to grow its catalog of mobile games and reach more players globally by leveraging licensing partnerships and its relationship with Vivendi.
Explore more opportunities at Gameloft