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Gameloft

Mobile game developer and freemium publisher

Devops & Release Engineer

Platform Engineering +1Confirmed live in the last 24 hours
Full-timeParis, FranceNo salary listed

About the Job

Requirements

  • Solid experience building and operating CI/CD pipelines in a game production context (Unreal Engine strongly preferred), ideally across multiple platforms (PC, Console, Mobile)
  • Comfortable with infrastructure-as-code, hybrid cloud/on-prem environments, and an SRE mindset — you reach for metrics and monitoring before you reach for guesses
  • Hands-on with Perforce at scale, and familiar with tools like Horde, Zen Server, or equivalent build/orchestration systems
  • A builder at heart: you'd rather script away a recurring friction point than let developers work around it manually
  • Pragmatic and collaborative — you know release engineering is a team sport, and you communicate trade-offs clearly to both engineers and production

Responsibilities

  • Design and industrialize Unreal Engine CI/CD pipelines (build, cook, package, deploy) across PC, Console, and Mobile, with reproducibility and idempotency as first-class requirements
  • Architect and scale a robust Internal Developer Platform on Kubernetes, leveraging Helm and containerized microservices to deploy highly available web tools and studio services outside the core engine
  • Implement automated quality gates to shift issue detection left in the pipeline, before builds break downstream
  • Optimize Perforce as critical infrastructure (streams, workspaces, sync performance), and operate a hybrid infrastructure (on-prem + cloud) with an SRE mindset — uptime, latency, and cost/performance trade-offs guiding decisions on Horde and Zen Server
  • Develop internal tooling and self-service capabilities that reduce developer friction, and drive release engineering (branching, promotion, versioning, rollback readiness)

About the Company

Gameloft

Mobile game developer and freemium publisher

Gameloft creates and publishes mobile games for players worldwide, including both original titles and licensed games from brands like Disney, Marvel, and Lego. Its games run on smartphones and feature phones and are distributed through app stores such as the Apple App Store and Google Play Store. The company mainly uses a free-to-play model, earning money through in-app purchases and in-game ads. Its goal is to grow its catalog of mobile games and reach more players globally by leveraging licensing partnerships and its relationship with Vivendi.

Company size
1,001-5,000
Company stage
IPO
Headquarters
Paris, France
Founded
1999

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