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Universally Speaking

End-to-end QA and localization for games

French Games Tester

Manual & Functional QAUpdated on Nov 11
Full-timeMadrid, SpainNo salary listed

About the Job

Requirements

  • Speak French fluently and use English confidently, both written and spoken.
  • Have the right to work in Spain.
  • Be comfortable using databases, spreadsheets, testing tools, and Microsoft Office.
  • Maintain strong attention to detail, organisation, and accuracy.
  • Be able to work effectively under pressure in a fast-paced team environment.

Responsibilities

  • Work with testers, translators, and developers to report issues clearly and help ensure they are fixed.
  • Review language in games to ensure words, menus, and in-game messages are natural, accurate, and culturally appropriate.
  • Test games using established linguistic quality assurance methods.
  • Use professional bug databases to describe linguistic issues, track progress, and verify fixes.
  • Own projects and manage the full testing cycle from start to finish.
  • Write and refine test cases and document findings.
  • Collaborate with developers and testers early to shape how each game's localisation is tested and improved.
  • Identify and implement workflow improvements, share knowledge, and promote best practices.

Desired Qualifications

  • Experience in linguistic quality assurance, translation, or proofreading.
  • Familiarity with translation systems.
  • Previous use of test case management tools or text editing platforms.
  • Understanding of gaming trends and culture.
  • A degree in linguistics or a related field.

About the Company

Universally Speaking

End-to-end QA and localization for games

Universally Speaking provides outsourcing services for the global video game industry, specializing in QA, localization, and audio, and acts as an extension of clients’ internal teams to manage many simultaneous projects. It delivers QA across functionality and compatibility, localization testing, and audio work for consoles, PC, mobile, and XR, with localization done by native in-country linguists and audio handling from recording to testing. The company differentiates itself by offering an end-to-end, integrated service from one partner with global studios and a model that embeds into client teams, serving major publishers and platform holders and supporting multilingual, culturally adapted projects including AR/VR testing. Its goal is to help game companies release titles globally with scalable, high-quality QA, localization, and audio services that speed up time to market.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Bedford, United Kingdom
Founded
2005

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