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Gameloft

Gameloft

Mobile game developer and freemium publisher

Game Cinematic Artist Intern

Winter 2026Posted on 9/15/2026
No salary listed
Internship
Barcelona, Spain
Hybrid

Hybrid work from home is available, with work based in the Barcelona office.

About the job

Requirements
  • Basic understanding of 3D environments and workflows, including navigating scenes and manipulating 3D objects.
  • Understanding of camera composition, framing, and visual storytelling in a 3D environment.
  • Familiarity with at least one real-time game engine, such as Unity or Unreal Engine.
  • Ability to understand how positioning, framing, and camera movement can present 3D characters, vehicles, and environments effectively.
  • Good attention to visual and technical details.
  • Good level of English.
  • Ability to sign an internship agreement with a school or university.
Responsibilities
  • Create and adapt 3D camera shots and cinematic sequences inside a real-time game engine, including race introductions, menu sequences, and in-game cinematics.
  • Work with 3D characters, vehicles, and other game assets by positioning them within scenes and finding effective framing and composition.
  • Learn and work with existing real-time cinematic tools and pipelines, maintaining and updating sequences as the game evolves.
  • Review and test work directly in-game, identify visual or technical issues, and make necessary adjustments.
  • Collaborate with game and art teams, respond to feedback, and support new cinematic needs throughout production.

About the company

Gameloft develops and publishes mobile games for a global audience, including original titles and licensed games from brands like Disney, Marvel, and Lego. Games run on smartphones and are free-to-play, with revenue from in-app purchases and ads, distributed through App Store and Google Play. The company differentiates itself with a long history in mobile gaming, a wide catalog of popular franchises such as Asphalt, Modern Combat, and Dungeon Hunter, and licensing partnerships. Its goal is to grow its library of mobile games and monetize through freemium models while leveraging Vivendi’s media network to reach more players globally.

Company Size

1,001-5,000

Company Stage

Acquired

Total Funding

$770M

Headquarters

Paris, France

Founded

1999

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Simplify's Take

What believers are saying

  • May 28, 2026 launch of Nickelodeon Extreme Tennis: Next added fresh console distribution.
  • March 26, 2026 Bluey's Happy Snaps gives Gameloft a BBC-backed family hit.
  • Vivendi reports Gameloft EBITA up 10.1% in first-half 2026 despite softer revenue.

What critics are saying

  • Vivendi said Gameloft first-half 2026 revenue fell 6.1% before second-half launches.
  • Recurring studio downsizing across Toronto, Cluj-Napoca, and London keeps execution fragile.
  • Any Bluey or Asphalt miss would expose Gameloft’s reliance on a few franchises.

What makes Gameloft unique

  • Gameloft still owns Asphalt, Disney, Nickelodeon, and Bluey licenses across mobile and console.
  • Vivendi’s September 2026 filing says PC/console reached 49% of Gameloft revenue.
  • Its 2026 releases span freemium mobile and premium console, widening monetization routes.

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Benefits

Flexible Work Hours

Hybrid Work Options

Health Insurance

Private health insurance and fitness subsidies

Paid Parental Leave

Paid Vacation

Mental Health Support

Wellness Program

Phone/Internet Stipend

Home Office Stipend

Stock Options

Company Equity

401(k) Retirement Plan

401(k) Company Match

Conferences attendance budget

Professional Development Budget

Wellness Program

Mental Health Support

Remote Work Options

Meal Benefits

Employee Discounts

Pet Insurance

Commuter Benefits

Life Insurance

Disability Insurance

Growth & Insights

Headcount

6 month growth

-11%

1 year growth

-11%

2 year growth

-11%