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Universally Speaking

End-to-end QA and localization for games

German Games Tester

Manual & Functional QAPosted on Nov 11
Full-timeLiverpool, UKNo salary listed

About the Job

Requirements

  • Speak German fluently and use English confidently, both written and spoken.
  • Have a strong interest in games and their language, appearance, and feel.
  • Use databases, spreadsheets, testing tools, and Microsoft Office; demonstrate organization and accuracy.
  • Already have the right to work in Spain.

Responsibilities

  • Work alongside testers, translators, and developers; report issues clearly and help ensure they are fixed.
  • Review language in games to ensure words, menus, and in-game messages are natural, accurate, and culturally appropriate.
  • Test games using the company's linguistic quality assurance methods.
  • Use professional bug databases to document linguistic issues, track their progress, and verify fixes.
  • Own assigned projects and carry out the full testing cycle from start to finish.
  • Write and refine test cases and document findings.
  • Collaborate with developers and testers early to shape localization testing and improvements.
  • Identify ways to optimize workflows, share knowledge, and improve team practices.

Desired Qualifications

  • Experience in linguistic quality assurance, translation, or proofreading.
  • Familiarity with translation systems.
  • Previous use of test case management tools or text editing platforms.
  • Understanding of gaming trends and culture.
  • A degree in linguistics or a related field.

About the Company

Universally Speaking

End-to-end QA and localization for games

Universally Speaking provides outsourcing services for the global video game industry, specializing in QA, localization, and audio, and acts as an extension of clients’ internal teams to manage many simultaneous projects. It delivers QA across functionality and compatibility, localization testing, and audio work for consoles, PC, mobile, and XR, with localization done by native in-country linguists and audio handling from recording to testing. The company differentiates itself by offering an end-to-end, integrated service from one partner with global studios and a model that embeds into client teams, serving major publishers and platform holders and supporting multilingual, culturally adapted projects including AR/VR testing. Its goal is to help game companies release titles globally with scalable, high-quality QA, localization, and audio services that speed up time to market.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Bedford, United Kingdom
Founded
2005

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