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Supercell

Mobile game developer with freemium microtransactions

Senior Game Programmer

Game EngineeringPosted on Nov 11
Full-timeNo salary listed

About the Job

Requirements

  • Broad understanding of games programming.
  • Strong professional experience using C++.
  • Ability to build on existing code and create new systems.
  • Ability to use AI in day-to-day work, experiment, and independently explore solutions.

Responsibilities

  • Craft high-quality features and technology that help players enjoy the games.
  • Contribute design ideas to improve the game.
  • Write robust code for millions of players.
  • Work closely with the team on shared goals while individually delivering complete work.
  • Take features from vague ideas through to fully working, polished implementations.

Desired Qualifications

  • Mobile development experience on iOS or Android.
  • Experience creating or working on a live-service title.
  • Experience with real-time multiplayer games.
  • Ability to deeply optimize code for performance.
  • Deep experience in mobile UI, gameplay, modern graphics technology, or live-ops events.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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