Simulation Infrastructure
Genesis AI
Simulation Infrastructure
Genesis AI
Robotics simulation and AI foundation platform
Build core simulation-centered infrastructure for robotics model development, evaluation, and iteration.
Design scalable systems for creating, running, and managing diverse simulation workloads across tasks, environments, and robots.
Develop reusable environment frameworks, task interfaces, and tooling that make simulation workflows more reliable and observable.
Work with the policy training team to bridge the sim-to-real gap
Develop a real-to-sim pipeline in collaboration with the asset generation team
Collaborate with a team of driven individuals committed to building general-purpose Physical AI
Passion for your craft and demonstrated excellence in physics simulation engineering
Exceptional ownership and initiative: finding and solving problems independently
Extensive experience in physics simulation, with a preference for expertise in rigid body simulation and FEM
Insights and requests from a robotic researcher/engineer’s perspective for improving user experience
Proficiency in CUDA and GPU programming
Built closed-loop or log-replay evaluation at scale.
Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.
Robotics simulation and AI foundation platform
Genesis AI provides a unified platform that combines robotics simulation, high-fidelity rendering, physics, and foundation models to support development in robotics and AI. It operates as a platform-as-a-service and licensing option so teams can run large-scale simulations, train reinforcement learning agents, and develop generative models in realistic virtual environments where physics, geometry, rendering, and AI tooling work together. It differs from others by bringing together core capabilities from robotics simulation, real-time rendering, computational geometry, and AI model development into one cohesive platform, backed by a team with experience at Havok, Unity, Autodesk, Google, and Epic Games. Its goal is to become a foundational technology layer that speeds up robotics and AI innovation by enabling efficient simulation, testing, and model development in a single environment.
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