Full-Time

Principal Rendering Engineer: Msquared

Posted on 5/2/2025

Improbable

Improbable

51-200 employees

Metaverse developer and brand venture builder

No salary listed

United Kingdom

In Person

Hybrid role with UK-based on-site work; exact on-site days not specified.

Category
Software Engineering (1)
Required Skills
C/C++
Requirements
  • Strong expertise with modern real-time graphics APIs such as Direct3D, Metal, and Vulkan
  • Proficiency in C++, with a focus on performance-critical systems
  • Performance optimization skills, including hands-on experience with profiling and debugging tools like NVIDIA NSight, RenderDoc, and PIX
  • Solid understanding of core real-time rendering algorithms (e.g., deferred rendering, shadow mapping)
Responsibilities
  • Develop and maintain core graphics engine systems and tools
  • Optimize rendering performance, ensuring high framerates and efficient GPU/CPU memory usage across multiple hardware platforms and operating systems
  • Collaborate closely with gameplay, engine teams and customers to deliver seamless and visually stunning experiences
  • Research and implement advanced, forward-looking rendering techniques to keep our technology at the industry’s forefront
  • Profile, diagnose, and resolve graphics-related bottlenecks and issues
Desired Qualifications
  • Experience with commercial game engines, such as Unreal Engine or CryEngine
  • Deep familiarity with Unreal Engine’s rendering systems, such as: Render Dependency Graph (RDG), Shader compilation pipelines, Indirect drawing, Nanite, Lumen, Niagara, Temporal Super Resolution
  • Custom GPU and CPU memory allocation systems
  • Experience developing for MacOS and/or iOS using Metal
  • Animation programming expertise: skinned mesh and rig systems
  • Compute shader based calculus
  • Mesh simplification techniques for LOD and performance optimization
  • Knowledge of Web technologies like WebGPU and/or WebGL

Improbable builds and runs metaverse experiences for brands. It designs, hosts, and maintains virtual worlds and events powered by gaming, blockchain, and AI technologies. The company also acts as a venture builder, using its platform to launch new businesses in the metaverse. Its goal is to create practical, revenue-generating virtual experiences for brands that enable entertainment, social interaction, and business applications.

Company Size

51-200

Company Stage

Late Stage VC

Total Funding

$914M

Headquarters

London, United Kingdom

Founded

2012

Simplify Jobs

Simplify's Take

What believers are saying

  • $97.1M sale of Multiplayer Group to Keywords funds Web3 pivot.
  • Somnia mainnet launches post-10B testnet transactions for real apps.
  • Victory League co-launch creates interactive virtual football experiences.

What critics are saying

  • Somnia blockchain adoption fails, eroding Web3 confidence in 6-12 months.
  • Epic Unreal Engine 5.4 obsoletes Morpheus and SpatialOS in 12-24 months.
  • SEC labels $SOMI token securities, halting Otherside in 6-12 months.

What makes Improbable unique

  • SpatialOS enables server swarms for unprecedented virtual world scale.
  • Venture builder launches metaverse ventures like Somnia blockchain.
  • Morpheus powers interoperable MSquared network from 2022 $150M raise.

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Benefits

Health Insurance

Dental Insurance

Hybrid Work Options

Flexible Work Hours

Unlimited Paid Time Off

Growth & Insights and Company News

Headcount

6 month growth

-1%

1 year growth

-1%

2 year growth

-3%
ChainPlay
Dec 29th, 2025
Yuga Labs acquires Improbable's Otherside platform and secures perpetual tech license

Yuga Labs has acquired the Unreal Engine-based creation platform behind Otherside from tech firm Improbable, co-founder Greg Solano confirmed on Saturday. The deal includes a perpetual licence for Improbable's high concurrency technology, with many developers and engineers joining Yuga in the new year. The acquisition brings creator tools and the core technical team under Yuga's direct control. Solano described the move as a step towards building a leading creator platform in crypto, strengthening the company's focus on Otherside and Bored Ape Yacht Club with an emphasis on creator tools and digital ownership.

EU-Startups
Oct 1st, 2025
fan3 secures €4.2M to combat scalpers

London-based fan3 has raised €4.2 million from Improbable to tackle ticket reselling and scalping. The company aims to ensure real fans get first access to tickets and plans to remove instant non-fan resales. The funding will help scale technology and enhance industry integrations, allowing artists to connect directly with audiences and provide fair ticket access. The live entertainment sector faces challenges with half of ticket inventory on secondary markets and increasing bot activity.

The Tech Outlook
Sep 2nd, 2025
Somnia Launches Mainnet and $SOMI Token to Power Real-World Applications Following 10 Billion Testnet Transactions

Somnia was developed by Improbable, a venture builder and leading Web3 software development company, in partnership with the Somnia Foundation, which stewards the blockchain as public infrastructure for developers, companies, and ecosystems.

Theatre Weekly
Jul 15th, 2025
Perfect Show For Rachel Announces UK Tour from October 2025 to June 2026

They are joined by Improbable, the award-winning company of improvisers and theatre-makers, who were named Producer of the Year at The Stage Awards 2023.

ChainCatcher
Oct 25th, 2024
The Otherside development company Improbable will launch the Somnia blockchain DevNet phase

ChainCatcher news, according to CoinDesk, the Otherside development company Improbable will launch the Somnia blockchain DevNet phase.

INACTIVE