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Keywords Studios

Global game development and testing services

Unreal Engine Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeTokyo, Japan¥4.8M - ¥7.2M /yr

About the Job

Requirements

  • Have a few years of work experience using Unreal Engine and have released games on consoles.
  • Be able to write clean, readable, performant code and design the architecture around it.
  • Have strong debugging and optimization skills.
  • Have written and verbal communication abilities.
  • Be willing to work as part of a team and contribute to technical discussions.
  • Be willing to provide and receive constructive feedback for continual growth.
  • Have strong software development skills, design theory, and development-process knowledge.
  • Have strong personal time-management skills.
  • Have end-to-end software development knowledge.
  • Have experience in one or more of the following: development using the Unreal Online Subsystem; familiarity with Unreal Engine internal systems and knowledge of how to customize them; development targeting PlayStation platforms; development targeting Microsoft platforms; or familiarity with Nintendo, PC, or mobile target platforms.
  • Have a university degree in Engineering or Computer Science, or relevant professional experience.
  • For Japan-based candidates, have 3 or more years of professional software engineering experience, 2 or more years of professional experience using Unreal Engine 4, and 2 or more years of professional experience developing console games, including using test kits and development kits.
  • For overseas-based candidates, have 7 or more years of professional software engineering experience, 6 or more years of professional experience using Unreal Engine 4, and 6 or more years of professional experience developing console games, including using test kits and development kits.
  • Have strong software engineering abilities, including good code hygiene and familiarity with coding patterns.
  • Have strong experience with C++ and debugging in Unreal Engine.
  • Be comfortable with source code management systems such as Git, SVN, or Perforce.
  • Have at least conversational Japanese proficiency, at JLPT N3 or above.
  • Have English proficiency sufficient to read, write, and discuss technical matters.

Responsibilities

  • Estimate assigned tasks and deliver them in a timely manner.
  • Write clear, maintainable code that passes review by other senior engineers.
  • Raise blockers to the project lead when they arise.
  • Test and document solutions so other developers can review and learn from them.
  • Implement and uphold software engineering best practices throughout the software development life cycle.
  • Take ownership of large areas of the codebase and large, complex features, including mission-critical areas.
  • Coordinate with non-engineering team members to deliver features in a timely manner.
  • Determine the feasibility of large features and propose solutions.
  • Provide programming expertise to deliver large features and suggest architecture.
  • Review code and use relevant experience to identify potential design and implementation problems.
  • Design, test, and debug code independently.
  • Break down large features into engineering tasks and work with other engineers to complete them.
  • Mentor engineers in software development best practices.
  • Review other engineers’ code and ensure it meets quality expectations.
  • Implement console control systems in a clean and extensible manner.
  • Investigate target-platform performance and modify game or engine code to improve it.
  • Test updated code on target platforms for correctness and performance.

Desired Qualifications

  • Experience with C#, Ruby, Python, or shell scripting such as Bash or PowerShell.
  • Familiarity with Unreal Engine’s build pipeline.
  • Experience with other game engines, such as Unity or proprietary engines.
  • Experience working on at least one released game.

About the Company

Keywords Studios

Global game development and testing services

Keywords Studios provides services for the global video games industry across the full lifecycle from concept to post-launch. Its offerings include game-ready art, marketing, game development, functional and localization testing, text and audio localization (including casting and audio post-production), community management, player support, and content moderation. It operates with over 13,000 professionals across 70+ studios in 25+ countries using an end-to-end platform powered by proprietary technology to coordinate work. Its goal is to help clients bring intellectual property to life by delivering digital content that entertains, connects, and educates, with differentiation coming from its global scale, breadth of services, and ability to tailor bespoke project solutions.

Company size
10,001+
Company stage
IPO
Headquarters
Dublin, Ireland
Founded
1998

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