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Kwalee

Makes and publishes mobile and PC games

Game Designer

Game EngineeringPosted on Nov 12
Full-timeRoyal Leamington Spa, UKNo salary listed

About the Job

Requirements

  • Minimum of 3–5+ years of experience in mobile game design, with at least one successfully shipped commercial title, preferably in the Casual or Hybrid Casual space.
  • A strong portfolio of shipped levels demonstrating understanding of difficulty curves, onboarding, and moment-to-moment flow, and the ability to design, build, and iterate on levels quickly using player data to improve completion, retention, and monetisation.
  • Deep understanding of the hybrid casual business model, including the balance between low-CPI marketability, high retention, and dual monetisation through in-app advertisements and in-app purchases.
  • Exceptional game balancing, economy design, and pacing skills, supported by advanced proficiency in Excel, Google Sheets, or equivalent modeling tools.
  • Hands-on experience working directly in game engines, ideally Unity, to tweak, tune, and iterate on gameplay feel.
  • Excellent communication and presentation skills, with the ability to pitch concepts clearly to technical teams and stakeholders.

Responsibilities

  • Design engaging gameplay mechanics, define progression systems, and balance economic models for mobile games while supporting player retention and monetisation.
  • Design fun, well-monetised mobile games for a global audience, bridging hyper-casual accessibility and mid-core progression loops.
  • Own the creative vision and design execution of hybrid casual titles from initial concept through live operations.
  • Drive CPI, retention, and LTV metrics by balancing gameplay with monetisation features.
  • Collaborate with Product, Art, and Engineering teams to turn data-driven insights into player-centric features.
  • Deconstruct market trends, rapidly prototype new gameplay mechanics, and validate them.
  • Use AI tools to prototype and validate game concepts or feature ideas.
  • Own end-to-end design of new mobile titles, from high-level concept and rapid prototyping through balancing, launch, and live operations.
  • Design intuitive core mechanics for mass audiences while considering marketability and low CPI.
  • Design engaging levels with appropriate difficulty and pacing.
  • Create actionable design documentation, wireframes, and flowcharts for cross-functional teams.
  • Design meta-progression loops, including collection and upgrade systems, to support long-term retention.
  • Design and balance virtual economies, including currencies, resource scarcity, and rewards.
  • Create onboarding and first-time user experiences that reduce early churn and improve player understanding.
  • Design hybrid monetisation systems integrating rewarded video and interstitial advertisements with in-app purchases.
  • Develop monetisation features such as battle passes, gacha systems, limited-time offers, and VIP reward tiers.
  • Analyse player telemetry and A/B test results to diagnose design flaws and iteratively optimise gameplay, monetisation, and retention KPIs.
  • Mentor and guide junior designers, promote constructive feedback, and raise studio design standards.

Desired Qualifications

  • Experience with a successfully shipped commercial title in the Casual or Hybrid Casual space is preferred.
  • Basic scripting knowledge, particularly C# in Unity, or experience setting up live-operations tools and remote configuration systems.
  • Strong wireframing skills and a keen understanding of player psychology, user flows, and interface accessibility.
  • Experience operating a live game, including managing economy inflation, running seasonal events, and designing content pipelines.
  • Active interest in mobile games, including playing and analysing current top-grossing and trending charts.

About the Company

Kwalee

Makes and publishes mobile and PC games

Kwalee develops and publishes mobile games, creating original titles and releasing titles from third-party developers. Its games rely on simple mechanics aimed at mass appeal, with hyper-casual hits like Draw it and Bake it driven by a data-driven approach that analyzes market trends and user engagement. Unlike others, Kwalee combines in-house development with a publishing program that supports independent studios with marketing, monetization, and game-design guidance, and it operates globally with offices in the UK, India, China, and Portugal. Its goal is to grow a large catalog of free-to-play games that generate revenue through ads and in-app purchases while expanding reach across a global audience and deepening player engagement.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Radford Semele, United Kingdom
Founded
2011

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