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Ubisoft

Global video game developer and publisher

Level Artist Intern - AAA Project

3D ModelingConfirmed live in the last 24 hours
Internship · Winter 2026Annecy, FranceNo salary listedIn-person

About the Job

Requirements

  • Training in art, video games, 3D, or a similar field.
  • A portfolio demonstrating composition skills in a game engine and a solid foundation in modeling; personal projects or an initial experience may demonstrate interest in environment creation.
  • Good understanding of composition, volume, lighting, materials, and color.
  • Sensitivity to gameplay, navigation, and spatial perception.
  • Interest in real-time engines and 3D creation tools.
  • Proficiency in English, as the role involves numerous meetings in English with international contacts and English-speaking colleagues.
  • Willingness to collaborate in a team, particularly in pairs with Level Design.
  • Curiosity about the artistic, design, and technical disciplines with which Level Art interacts.
  • Ability to receive feedback, ask questions, and develop work in response.
  • Curiosity and willingness to learn.
  • Creativity in service of the player experience.
  • Artistic sensibility and attention to quality.
  • Ability to understand a problem from multiple perspectives.
  • Team spirit and constructive communication.
  • Ability to remain humble and receptive to others.
  • A mandatory internship agreement is required.

Responsibilities

  • Contribute to creating coherent, readable, immersive game environments within the World team, working with the Lead Level Artist, Level Artists, and Level and Quest Designers to translate design intentions into environments suited to the player experience.
  • Consider gameplay, navigation, spatial readability, and technical project constraints when making artistic choices, while developing proficiency with AAA production tools and methods.
  • Contribute to applying the Art Direction vision and progressively participate in artistic discussions about environments.
  • Participate in creating and staging game environments.
  • Create placeholders, research references, and complete asset requests via JIRA.
  • Compose and sculpt terrain in the game engine while respecting artistic intent and production constraints.
  • Work on composition, volumes, visual landmarks, and transitions to improve spatial readability.
  • Test work in gameplay conditions to meet gameplay needs and incorporate team feedback.
  • Work in pairs with Level Designers to translate gameplay and design intent into visual solutions.
  • Develop an understanding of how artistic choices can help or hinder navigation and spatial readability, and propose solutions that improve visual quality and player experience.
  • Communicate with the art director and apply the game's Art Direction vision and standards.
  • Participate in discussions with the Lead Level Artist and other World disciplines to understand work constraints and dependencies.
  • Develop the ability to explain artistic choices and incorporate feedback.
  • Develop proficiency with the team's tools, engine, and production methods.
  • Learn to work within performance and real-time environment integration constraints.
  • Gradually gain autonomy over assigned tasks.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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