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31st Union

Multiplatform AAA game studio; free-to-play

Senior Technical UI Designer

Game EngineeringPosted on Nov 14
Full-timeSan Mateo, CA, USA

About the Job

Requirements

  • Extensive experience building, debugging, and optimizing UI systems in Unreal Engine 4 or Unreal Engine 5 using Blueprints and Unreal Motion Graphics (UMG).
  • Familiarity with UI materials, animation systems, and widget architecture.
  • Ability to analyze and solve sophisticated technical and design problems while collaborating closely with engineers to contribute to the technical roadmap for Experience Design features.
  • Deep understanding of data flow, modularity, and performance in UI systems.
  • Demonstrated ability to lead initiatives independently, drive decision-making, and take full ownership of complex UI systems.
  • Comfort working in fast-paced environments and evolving pipelines, and ability to prototype, iterate, and respond constructively to feedback.
  • Solid grasp of scripting and programming fundamentals such as C++ or C#.
  • Proven track record as a senior individual contributor within a UI technical design team, taking point on complex, systemic UI challenges.

Responsibilities

  • Champion the design, iteration, and maintenance of UI systems, including dynamic widgets, responsive menus, and high-fidelity animations using Unreal Engine, Blueprint visual scripting, and AngelScript.
  • Establish, document, and promote UI Blueprint architecture best practices and workflows, and drive optimization strategies to ensure consistency, scalability, and performance across UI systems for multiple platforms.
  • Evaluate and integrate emerging tools and technologies to enhance Experience Design across gameplay and other interactive elements.
  • Translate and improve UX designs and UI art into performant in-engine implementations while ensuring seamless integration of UI visuals and behavior with underlying game systems.
  • Establish and reinforce UI Material workflows for widgets, creating scalable, clear, and performant UI Materials.
  • Partner with UX designers, UI artists, gameplay engineers, backend developers, and audio teams to align UI implementation with gameplay vision and technical feasibility.
  • Champion a collaborative development culture across the Experience Design department by leading by example and sharing technical insights.
  • Act as a technical mentor to junior and intermediate technical designers and cross-functional peers, elevating the team's technical capabilities and standard of execution.

Desired Qualifications

  • Prior experience shipping high-quality UI in a AAA game environment is highly desirable.

About the Company

31st Union

Multiplatform AAA game studio; free-to-play

31st Union is a game development studio under the Take-Two Interactive publishing label that creates multiplatform AAA video games. Its current project ETHOS is a free-to-play, third-person roguelike hero shooter, available on multiple platforms and monetized through in-game items. It stands out with a global development footprint and a strong emphasis on high-performance animation systems and runtime engineering, supported by Take-Two’s publishing network. Its goal is to deliver engaging, player-first experiences that reach a worldwide audience and sustain revenue through free-to-play monetization.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
San Mateo, CA
Founded
2019

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