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Nintendo

Video game developer and hardware maker

Associate Localization Planner - Bilingual Japanese

Project ManagementUpdated on Nov 12
Full-timeRedmond, WA, USA

About the Job

Requirements

  • One to three years of related experience.
  • Experience working with global teams and familiarity with console, PC, and mobile video game markets.
  • Strong organizational and customer service skills, with attention to detail and accuracy.
  • Strong knowledge of Japanese and American culture and familiarity with Japanese business protocol.
  • Knowledge of Nintendo properties, products, and history.
  • Advanced skills in Microsoft Office Suite and ability to learn and adapt to proprietary software.
  • A bachelor's degree in Linguistics, Communication, Business, a related field, or equivalent education and experience is required.
  • For the bilingual role, strong spoken and written communication skills, experience interpreting business meetings and/or conference calls, and Level 1 certification on the Japanese Proficiency Test or equivalent are required.
  • Applicants must be legally eligible to work in the United States.
  • A valid passport may be required for international travel.

Responsibilities

  • Partner with global localization teams to establish and maintain processes for managing scope, schedule, and milestones throughout the project lifecycle.
  • Coordinate day-to-day logistics for assigned project tasks, disseminate project information to appropriate teams, and provide support through completion.
  • Support Project Sponsors in resolving and improving localization processes and workflows, and contribute to standardized processes, documentation, and tools.
  • Communicate and maintain relationships with overseas and domestic first-, second-, and third-party developers and external partners on software and service localization throughout the project lifecycle.
  • Maintain the cultural and asset review database to preserve information accumulated from localization projects.
  • Monitor budgets and consult stakeholders when supplemental budgets are needed.
  • Monitor schedules and language progress, consult language leads about remaining work, and coordinate schedule changes and negotiations.
  • Create and monitor recording budgets as needed, assist with contract preparation and billing, and work with recording studios, actors' agents, and internal stakeholders for voice recording.
  • Collaborate with global localization teams and internal stakeholders to resolve cultural and localization issues.
  • Facilitate communication and coordination with internal teams and stakeholders.
  • Play pre-production software to gain a deep understanding of the project.
  • Develop post-mortem reports and archive materials after project completion.
  • Test and evaluate games and products as needed and provide feedback on design and content for Nintendo of America territories.
  • Demonstrate products in videos, livestreams, and live demos, and support other promotional efforts as needed.
  • Handle highly sensitive and confidential material.
  • Translate, generate, and centralize materials, including specification documents and other development-related information.
  • Interpret meetings, telephone calls, and video conferences related to game development and localization.
  • Interpret for developers in media interviews and/or presentations as needed.

Desired Qualifications

  • Professional experience with a full understanding of project management methodologies, including Waterfall and/or Agile.
  • Software-development experience.

About the Company

Nintendo

Video game developer and hardware maker

Nintendo designs and publishes video games and gaming hardware. It runs consoles like Nintendo Switch, Wii, and Game Boy, delivering games through physical cartridges and digital downloads, often leveraging unique hardware features like motion controls and handheld-console hybrid play. Nintendo differentiates itself with a strong catalog of original IPs (Mario, Zelda, Pokémon, Donkey Kong, Animal Crossing) and an integrated hardware-software ecosystem, plus ventures into theme parks and films. Its goal is to entertain a broad audience with accessible, family-friendly experiences that create lasting fan communities.

Company size
5,001-10,000
Company stage
IPO
Headquarters
Kyoto, Japan
Founded
1980

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