Summer 2026

2026 US Summer Internships

Game Engineering

Posted on 11/30/2025

Blizzard Entertainment

Blizzard Entertainment

5,001-10,000 employees

Develops and publishes iconic video games

Compensation Overview

$20 - $50/hr

+ Incentive compensation potential

Company Historically Provides H1B Sponsorship

Cohoes, NY, USA + 6 more

More locations: Canoga Park, Los Angeles, CA, USA | Irvine, CA, USA | Middleton, WI, USA | Albany, NY, USA | Culver City, CA, USA | Portland, ME, USA

In Person

Category
Software Engineering (1)
Required Skills
Animation
Requirements
  • Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating December 2026 – July 2027
  • Available to participate in a 12-week internship starting in late-May or mid-June
  • Currently residing in the US or open to relocating oneself to the US
  • Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts
  • Approaches problems in a clear, well-organized, and solutions-oriented manner
  • Works well with others and contributes to team tasks
  • Able to effectively communicate problems, solutions, needs, or priorities
  • Is engaged, seeks to learn, and is able to manage time effectively
  • A passion for significantly impacting game development
  • Applicants must apply with a resume and a link to their code samples to be considered
Responsibilities
  • Animation Engineering Internship: Be a part of a world class animation engineering team where you’ll work with world class animators to achieve a standalone feature for Call of Duty runtime. This role will impact how animations look in Call of Duty.
  • Build Engineering Internship: A great game needs a strong foundation! Our Build Engineering team improves and maintains our game build system as well as continuous integration, code and data validation, and packaging and distribution across many PC and Console platforms. Our primary goal is to ensure that designers, artists, and engineers can see their work reflected in our game as quickly and reliably as possible.
  • Engine & Systems Engineering Internship: The Engine/Systems Engineering Team is involved in the architectural implementation of key engine features leveraged by other teams and sub disciplines. An intern for this team will learn how to work on and deliver key features and systems in the Diablo engine, that key stakeholders and other developers will leverage and build upon to generate great and awesome content.
  • Gameplay Engineering Internship: Partner across teams developing gameplay and features for our games. You will be working on a shipping title, with a mentor, on a team managing multiple projects against competing deadlines. This role will focus on implementing new features or mechanics into a shipping title.
  • Knowledge Systems Engineering Internship: Work on new projects to help increase efficiencies by prototyping knowledge resource tools for Blizzard.
  • Online Technology Engineering Intern: Work with a team that acts as the "technical glue" between back end and user experience. As an Online Technology intern, you will control social systems on our games and implement new systems within multiplayer game features.
  • Pipeline Engineering Intern: Game pipeline engineering involves designing and implementing the technical systems and workflows that allow development teams to create and deliver video games efficiently and effectively.
  • Tools Engineering Intern: Help us build the tools we use to create our games. Create user experiences for proprietary tools and provide unique value to a small team of passionate engineers. We help content creators be really creative, really fast.
  • UI Engineering Intern: UI Engineers focus on one part of the framework within the game engine that the UI will be built upon, and one part the active User Interface our players will see in game. We work on both the underlying code systems that make it work, and all the shiny buttons and menus you interact with!
Desired Qualifications
  • Proven game programming experience is a plus
  • C++, Python, and web development skills are a plus
  • Experience with Jira, Confluence, and asset databases
  • Knowledge of multiplayer game networks is desirable for Online Technology Engineering
  • Knowledge of 3D Math/Linear Algebra is desirable for Animation Engineering
  • Proficiency in C# and understanding of build tools (MSBuild, Premake) are desirable for Build Engineering
  • Experience with Visual Studios and build systems are desirable for Engine & Systems Engineering
  • Proficiency in C++ and familiarity with engine programming are desirable for UI Engineering
  • Experience with UI Editors is a plus
  • Knowledge of WPF is a plus
Blizzard Entertainment

Blizzard Entertainment

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Blizzard Entertainment develops and publishes video games. It creates and maintains major game universes such as Warcraft, Overwatch, Diablo, and StarCraft, selling titles and offering in-game purchases and subscription services to a global audience of casual and hardcore players. Its games work by delivering interactive experiences—often multiplayer—through PC and console platforms, with ongoing revenue from initial game sales, in-game items, and recurring subscriptions tied to online services like Battle.net. Blizzard differentiates itself through its long-running franchises, polished game design, and a strong focus on building durable player communities around its titles, supported by a unified digital platform and ongoing live-service updates. The company aims to produce engaging, high-quality entertainment experiences that attract and retain millions of players, expand its beloved universes, and monetize through ongoing content and services to sustain growth.

Company Size

5,001-10,000

Company Stage

M&A

Total Funding

N/A

Headquarters

Irvine, California

Founded

1991

Simplify Jobs

Simplify's Take

What believers are saying

  • Diablo 4 Lord of Hatred expansion scores 82% Metacritic with Paladin, Warlock classes.
  • Diablo 4 hits 45,795 Steam concurrents; Torment tier cleared in 17 hours post-launch.
  • Overwatch x Diablo 4 crossover drives engagement via new skins from April 28 to May 18.

What critics are saying

  • WoW $75 housing bundle sparks backlash, accelerates subscriber cancellations in 3 months.
  • WoW 12.0.5 bugs force apology, erodes trust after April 26 launch failures.
  • Overwatch Mystery Heroes 6v6 changes drive player exodus within 1 month.

What makes Blizzard Entertainment unique

  • Pioneered multiplayer RTS with Warcraft: Orcs & Humans in 1994.
  • Created genre-defining MMO World of Warcraft peaking at 12 million subscribers.
  • Built iconic franchises Warcraft, StarCraft, Diablo, and Overwatch universes.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Comprehensive Medical, Dental, & Vision Plans

Health Savings & Flexible Spending Accounts

Critical Illness, Accident, & Whole Life Insurance

401(k) Retirements Savings Plan

529 College Savings Plan

Financial Wellness Programs & Resources

Paid Vacation, Holiday, & Float Days

Paid Leaves: Parental, Sick, Compassion

Company News

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