Full-Time

Senior Project Manager

Agile, Infrastructure Delivery

Updated on 8/22/2026

Take Two

Take Two

1,001-5,000 employees

Publishes high-quality interactive games across platforms

No salary listed

Austin, TX, USA

In Person

Bachelor's

Category
Business & Strategy (1)
Required Skills
Agile
Computer Networking
JIRA
Risk Management
SCRUM
Confluence
Excel/Numbers/Sheets
PowerPoint/Keynote/Slides

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Requirements
  • A bachelor's degree in Information Systems, Business, Computer Science, Engineering, or a related field is preferred; relevant experience may be considered in place of a degree.
  • At least 7 years of project management experience in technology, infrastructure, enterprise information technology, or related environments; candidates with 5 or more years of strong agile project delivery experience may also be considered.
  • Proven experience leading large, complex, cross-functional projects with multiple teams, senior stakeholders, technical dependencies, and high business visibility.
  • Strong project management foundation, including scope, schedule, budget, risk management, issue management, dependency tracking, stakeholder communications, governance, and delivery reporting.
  • Practical understanding of agile delivery methods, including Scrum, Kanban, Lean, backlog management, sprint or iteration planning, retrospectives, team metrics, and continuous improvement practices.
  • Ability to bridge agile teams and traditional corporate governance needs by translating delivery data, team progress, risks, and dependencies into project health updates and leadership-level reporting.
  • Experience working with infrastructure, platform, operations, cloud, networking, security, endpoint, service management, media systems, workplace technology, or enterprise technology teams.
  • Demonstrated ability to manage multiple workstreams or related projects simultaneously while maintaining sound judgment, clear priorities, and stakeholder alignment.
  • Ability to partner with sponsors and technical leads, navigate ambiguity, manage difficult stakeholders, resolve conflict, and drive decisions without overstepping technical ownership.
  • Comfort using Jira, Confluence, Smartsheet, Microsoft Project, PowerPoint, Excel, and other project, portfolio, or agile delivery tools.
  • Excellent written and verbal communication skills, including the ability to create executive summaries, delivery plans, RAID logs, schedules, decision records, Steering Committee materials, and implementation readiness documentation.
  • Experience with organizational change management, communication planning, implementation coordination, production readiness, operational handoffs, and post-delivery retrospectives.
Responsibilities
  • Work with infrastructure teams, sponsors, and technical leads to keep work moving, remove blockers, escalate risks at the appropriate level, and drive business outcomes.
  • Lead delivery through traditional and agile methods, using project plans, timelines, budgets, RAID logs, governance rhythms, agile planning, backlog refinement, Kanban flow, sprint routines, and iterative delivery checkpoints as appropriate.
  • Lead large, complex infrastructure initiatives from initiation through delivery, including planning, scope definition, milestone management, dependency tracking, implementation readiness, stakeholder communications, and closeout.
  • Coordinate work across technical teams, business groups, vendors, and stakeholders; identify dependencies, clarify ownership, secure commitments, and connect work to delivery outcomes.
  • Improve team visibility, planning, and delivery health through backlog hygiene, intake practices, prioritization, working agreements, definitions of ready and done, retrospectives, and practical delivery metrics.
  • Simplify processes, protect engineering time, and use meetings, reporting, and documentation to support better decisions.
  • Distill complex infrastructure delivery details into clear updates for engineers, managers, sponsors, Steering Committees, and senior leadership.
  • Manage initiative risks, issues, and dependencies; drive mitigation plans, maintain decision records, and communicate trade-offs involving scope, schedule, cost, quality, and business value.
  • Partner with sponsors, technical leads, engineering managers, business partners, and PMO leadership to align competing priorities and keep work anchored to business goals.
  • Support budget tracking, vendor coordination, resource planning conversations, and project-based funding discussions.
  • Work with infrastructure teams across networking, cloud, hosting, endpoint management, media systems, global support, security, telecommunications, virtualization, enterprise platforms, and workplace technology.
  • Move projects forward in ambiguous environments by identifying next steps, bringing together the right people, and creating clarity for teams.
  • Improve project and agile delivery practices within the PMO and across infrastructure teams by contributing to standards, tools, reporting, and ways of working.
Desired Qualifications
  • Experience leading teams toward more agile, transparent, and iterative delivery practices.
  • Experience improving boards, dashboards, intake workflows, and reporting.
  • Experience with financial tracking, project budgets, vendor coordination, resource planning conversations, and cost or benefit analysis.
  • PMP, PMI-ACP, Certified ScrumMaster, Professional Scrum Master, SAFe, or similar certification.

Take-Two Interactive Software, Inc. is a video game publisher and distributor with labels like Rockstar Games, 2K, Private Division, and Social Point. It develops and releases titles across PlayStation, Xbox, Nintendo Switch, and PC, and has expanded into mobile gaming through Zynga. Revenue comes from selling games, in-game purchases, DLC, microtransactions, and licensing IP for merchandise and media. The company aims to lead the interactive entertainment market by delivering popular game experiences across traditional and mobile platforms while maintaining strong governance and a family-friendly gaming focus.

Company Size

1,001-5,000

Company Stage

IPO

Headquarters

New York City, New York

Founded

1993

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Simplify Jobs

Simplify's Take

What believers are saying

  • August 2026 GTA VI pre-orders were unprecedented, and the $100 edition outsold $80.
  • Q1 FY2027 bookings reached $1.39 billion, helped by NBA 2K26 and GTA franchises.
  • Rockstar still targets November 19, 2026, while GTA Online spending and GTA+ memberships rise.

What critics are saying

  • FY2027 bookings guidance of $8.0 billion to $8.2 billion trails $8.86 billion estimates.
  • GTA VI pre-orders can be canceled; Zelnick said, August 2026, they sold nothing yet.
  • Any GTA VI delay or flop crushes valuation, because November 19, 2026 drives the year.

What makes Take Two unique

  • Rockstar’s Grand Theft Auto franchise still defines premium open-world gaming in 2026.
  • Take-Two monetizes long-lived live services; recurrent consumer spending supplied 76% of Q1 bookings.
  • Zynga and 2K diversify cash flow across mobile, sports, and console audiences.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

401(k) Company Match

Employee Stock Purchase Plan

Wellness Program

Commuter Benefits

Growth & Insights and Company News

Headcount

6 month growth

10%

1 year growth

10%

2 year growth

9%
Yahoo Finance
Aug 18th, 2026
Take-Two's FY2027 guidance shifts to modest profit of up to $143M after reporting Q1 loss

Take-Two Interactive Software reported first-quarter 2026 results showing revenue of $1.53 billion and a net loss of $34.1 million. The company issued guidance for second-quarter net revenue between $1.42 billion and $1.47 billion. Most notably, Take-Two now expects to deliver a modest full-year 2027 profit of $104 million to $143 million on revenue of $7.9 billion to $8.1 billion, marking a shift from annual losses to profitability. This guidance signals the company's cost structure may be stabilising as it executes its release pipeline. The profitability outlook hinges on whether Take-Two can control rising development and marketing costs whilst benefiting from its gaming franchises, recurrent consumer spending, and mobile properties from its Zynga acquisition. Analysts project the company could reach $9.2 billion in revenue by 2029.

Ticker Report
Aug 15th, 2026
Dockside LLC Makes New $3.77 Million Investment in Take-Two Interactive Software, Inc. $TTWO

Dockside LLC acquired a new stake in Take-Two Interactive Software, Inc. (NASDAQ:TTWO – Free Report) in the 2nd quarter, according to its most recent Form 13F filing with the Securities and Exchange Commission. The fund acquired 15,070 shares of the company’s stock, valued at approximately $3,767,000. Several other institutional investors and hedge funds have also […]

Geeks + Gamers
Aug 14th, 2026
Take-Two CEO says more people are buying GTA 6 at $100 than at $80.

Take-Two CEO says more people are buying GTA 6 at $100 than at $80. Alex Gherzo August 14, 2026 Grand Theft Auto VI, the latest game in the long-running video game series from Rockstar Games and parent company Take-Two Interactive, is already a hit, to no one's surprise. Analysts have estimated that the game made around $260 million during its first week of pre-orders and expect it to earn as much as $5.2 billion by the end of its first week of release. But an interesting aspect of the GTA 6 pre-order period comes from Take-Two CEO Strauss Zelnick, who says that more people are buying the $100 Ultimate Edition than the $80 Standard Edition. On Monday, August 10, Zelnick appeared on CNBC's Squawk Box to discuss GTA 6's success during its pre-order period. One of the program's hosts, Melissa Lee, asked Zelnick whether gamers pre-ordering GTA 6 were choosing the cheaper Standard Edition or the more expensive Ultimate Edition, and Zelnick replied, "Both." Lee then asked if the two editions were being bought in equal numbers, and Zelnick said it was "skewing more to" the Ultimate Edition (he misspoke and said "Premium Edition"), confirming that gamers are choosing to buy GTA 6 for $100 rather than for $80. While the GTA 6 Ultimate Edition is 20% more expensive than the Standard Edition at a time when gamers are being asked to pay more for seemingly everything, it's still easy to see why they'd rather pay the $100 for the game. The Ultimate Edition comes with a lot of bonuses and, as Zelnick described it to Squawk Box co-host Andrew Ross Sorkin, "additional content." That includes more vehicles, more weapons, more outfits, more clothes, more shops, and an extra side mission in which you track down vintage cars that a mechanic named Wyman can fix up for you. (See the full list here.) These extras are not essential to the game, of course, but they'll almost certainly add a lot of flavor. Completists will want to get every last car and firearm they can to test out all the fun and mayhem GTA 6 has to offer (especially after waiting over a decade for the game), and they'll pay $100 to do it. This also reinforces something else Zelnick said on Squawk Box: the reason GTA 6 pre-orders favor the $100 Ultimate Edition could be that "the most avid consumers" account for most pre-order sales. Hardcore gamers are the ones who will want the game on day one, and they're also the customers who will want every last bell and whistle they can get. To that end, Take-Two and Rockstar have sweetened the deal for pre-order customers, giving them a special bonus called the Vintage Vice City Pack, which has even more cars, clothes, garages, and more, all based on one of the franchise's most beloved games, Grand Theft Auto: Vice City. But the GTA 6 Vintage Vice City Pack is only available to those who pre-order the $100 Ultimate Edition, likely another reason for the pre-sales to be weighted in the Ultimate Edition's direction, especially if Zelnick is right, and those who make up the bulk of the pre-order sales are the "most avid customers." Regardless, it seems Take-Two doesn't need to worry about overcharging for GTA 6, since most of its customers seem to favor the $100 Ultimate Edition anyway. After this, it's reasonable to expect a lot of in-game purchases will flood GTA 6 in the months following its launch.

Yahoo Finance
Aug 10th, 2026
GTA VI pre-orders hit record highs, but Take-Two holds $8B forecast steady

Take-Two Interactive's CEO Strauss Zelnick revealed that pre-orders for Grand Theft Auto VI have reached unprecedented levels for both the company and the videogame industry. Despite this demand signal, Take-Two maintained its fiscal 2027 net bookings guidance of $8 billion to $8.2 billion, below analysts' $8.86 billion projection. The game launches 19 November for $79.99 on PlayStation 5 and Xbox Series X|S. Take-Two shares rose over 4% on the news. Zelnick explained the cautious stance, noting that pre-orders can be cancelled and "we haven't sold one unit yet". The company's longer-term value depends more on replicating GTA Online's lasting economics through recurrent user spending rather than initial sales alone.

TechRadar
Aug 7th, 2026
'The level of pre-orders is unprecedented' - Take-Two reportedly made $1.39 billion in sales during GTA 6's pre-order period.

'The level of pre-orders is unprecedented' - Take-Two reportedly made $1.39 billion in sales during GTA 6's pre-order period. Published 3 hours ago * Take-Two Interactive says it drew in $1.39 billion in sales during Grand Theft Auto 6's pre-order period * Take-Two CEO Strauss Zelnick says the game had an "exceptional start to pre-orders" * Specific sales numbers are undisclosed, but Zelnick says "the level of pre-orders is unprecedented and astonishing" Take-Two Interactive has reported earnings of $1.39 billion during Grand Theft Auto 6's pre-order period. As reported by Variety, during a recent call with analysts, the Rockstar Games parent company said the sales were recorded from April 1 to June 30, the quarter in which it opened GTA 6 pre-orders. It's worth highlighting that pre-orders were open for just five days during this quarter, which makes them numbers especially astonishing. Take-Two CEO Strauss Zelnick said that the game had an "exceptional start to pre-orders", but couldn't disclose specific sales numbers. Latest Videos FromTechRadar "I can say that the level of pre-orders is unprecedented and astonishing, and we're very grateful for that," Zelnick said. "But they are so unprecedented that we just don't know how it'll translate into sales, which is a question I answered earlier. We genuinely don't, and we just don't believe in claiming victory before it occurs." The publisher's $1.39 billion in total net bookings for the quarter wasn't broken down by title in the report, explaining the figure reflected "better-than-expected performance" from the NBA 2K, which was up 7%, and GTA franchises, which rose by 3%. Video game market research firm Newzoo previously reported that the game earned roughly $180 million in digital pre-order sales across the US and the five largest European markets during the last week of June, which kicked off "the strongest pre-order campaign ever recorded." Get daily insight, inspiration and deals in your inbox