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Full-Time

Technical Artist

Pokémon GO

Posted on 2/7/2024

Niantic

Niantic

501-1,000 employees

Develops augmented reality technologies and platforms

Hardware
VR & AR
Consumer Software
Enterprise Software
Consumer Goods
Gaming

Mid

San Francisco, CA, USA

Category
3D Modeling
Visual Effects (VFX)
Graphic Design
Art, Graphics & Animation
Required Skills
Communications
Animation
Unity
Requirements
  • 3+ years as a Technical Artist or similar role
  • Experience in Python, C#, or similar scripting languages
  • Experience in modern 3D game engines such as Unity 3D
  • Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms
  • Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
  • Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others
Responsibilities
  • Collaborate with art, design, engineering, and product teams to build features and solve creative problems
  • Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools
  • Iterate on Unity 3D scene implementation to finalize product and creative requirements
  • Create performant graphics shaders for beautiful visuals
  • Facilitate communication and collaboration between art and engineering
  • Collaborate with cross-functional team members and stakeholders, including regular and reliable attendance and participation in meetings

Niantic Labs specializes in developing a platform for augmented reality (AR) experiences, with a focus on mapping the world to support AR content anchoring. Their technology, Lightship, enables shared-state multiplayer, realistic occlusion, real-time meshing, and semantic segmentation to immerse users in the physical world through AR.

Company Stage

Series D

Total Funding

$780M

Headquarters

San Francisco, California

Founded

2011

Growth & Insights
Headcount

6 month growth

2%

1 year growth

-4%

2 year growth

-17%
INACTIVE