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Wargaming

Develops and publishes online combat games

Render Engineer - Unannounced Project

Game EngineeringConfirmed live in the last 24 hours
Full-timeBelgrade, SerbiaNo salary listed

About the Job

Requirements

  • At least 2 years of commercial C++ development experience.
  • Experience with at least one graphics API, such as DirectX, Vulkan, or OpenGL.
  • Experience writing shaders in GSL or HLSL.
  • Basic knowledge of linear algebra, including vectors, matrices, and quaternions.
  • Experience creating personal 3D demo applications or a personal engine.
  • Knowledge and experience using debugging and profiling tools such as Nsight, RenderDoc, or PIX.
  • Understanding of the graphics pipeline and GPU architecture.
  • Practical knowledge of DirectX 11, DirectX 12, or Vulkan.

Responsibilities

  • Implement new graphics features and improve existing ones.
  • Refactor code, optimize code, and fix graphics bugs.
  • Write code according to the code style.
  • Create technical documentation.

Desired Qualifications

  • Intermediate-level English.

About the Company

Wargaming

Develops and publishes online combat games

Wargaming develops and publishes online combat games for players on computers, consoles and mobile devices. Its portfolio includes World of Tanks and World of Warships, where players compete in team battles using armored vehicles and naval fleets. The company runs these titles as continuing online services, with developers, artists and publishing teams producing regular updates, themed events and additional content for their international player communities. These games are free to enter, while optional purchases of premium account time, virtual vehicles and in-game currency generate revenue. Founded in 1998, Wargaming is headquartered in Nicosia, Cyprus.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Nicosia, Cyprus
Founded
1998

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