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Nintendo

Video game developer and hardware maker

Retail Category Management Intern

MerchandisingUpdated on Nov 12
Internship · Summer 2026Redmond, WA, USA$30

About the Job

Requirements

  • Maintain a GPA of at least 3.0.
  • Be currently enrolled in an accredited college or university and have a graduation conferral date between May 2027 and June 2028.
  • Be pursuing a degree in Business, Communications, Digital Retailing, Marketing, Merchandising, or a related field.
  • Have a solid understanding of marketing principles and practices.
  • Be proficient with Microsoft Office Suite, including Outlook, Word, Excel, and PowerPoint.
  • Be legally authorized to work in the United States.
  • Be able to work 40 hours per week onsite throughout the 10-week summer internship between June 14 and August 20.

Responsibilities

  • Contribute to the Merchandising Development team by shaping the in-store experience at partner retailers through space planning and strategy, fixture design and manufacturing, and permanent branding.
  • Build knowledge of the video game and entertainment retail landscape to inform marketing strategies.
  • Evaluate retail campaigns and brand positioning to identify opportunities to enhance the in-store customer experience.
  • Collaborate with teams to support assortment planning and retail marketing.
  • Analyze data to uncover insights that guide future planogram recommendations.

Desired Qualifications

  • Retail experience is a plus.

About the Company

Nintendo

Video game developer and hardware maker

Nintendo designs and publishes video games and gaming hardware. It runs consoles like Nintendo Switch, Wii, and Game Boy, delivering games through physical cartridges and digital downloads, often leveraging unique hardware features like motion controls and handheld-console hybrid play. Nintendo differentiates itself with a strong catalog of original IPs (Mario, Zelda, Pokémon, Donkey Kong, Animal Crossing) and an integrated hardware-software ecosystem, plus ventures into theme parks and films. Its goal is to entertain a broad audience with accessible, family-friendly experiences that create lasting fan communities.

Company size
5,001-10,000
Company stage
IPO
Headquarters
Kyoto, Japan
Founded
1980

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