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Tencent

Global tech conglomerate: social, gaming, cloud

Technical Artist

Game EngineeringConfirmed live in the last 24 hours
Full-timeGuangzhou, Guangdong Province, ChinaNo salary listedIn-person

About the Job

Requirements

  • Associate degree or higher in computer science, mathematics, art, design, or a related major.
  • At least five years of technical art experience, including independently owning a complete rendering solution module.
  • Proficiency with Maya or 3ds Max and Substance tools, with solid PBR texture authoring and material parameterization skills.
  • Familiarity with the Unreal Engine rendering pipeline and material system, proficiency in HLSL, and experience developing post-process materials or custom shaders.
  • Programming ability in Python or C#, with the ability to independently develop DCC plugins or in-engine tools.
  • Familiarity with performance analysis methods and tools such as Unreal Insights, RenderDoc, and PIX.
  • Strong aesthetic judgment and ability to lead rendering-effect reviews, with judgment across both PBR realistic and NPR cartoon styles.
  • Ability to collaborate across functions and drive technical solutions.

Responsibilities

  • Design and implement rendering solutions for characters and environments, covering both PBR and NPR rendering goals.
  • Use and extend the Unreal Engine material system, including material functions, post-process materials, and custom stencil or GBuffer customization, and work with programmers to implement pipeline-level customization such as rendering passes.
  • Explore visual-quality limits on PC while balancing graphics quality and performance across console and mobile quality tiers.
  • Develop and maintain rendering-related technical art tools and shaders, including .usf/.ush files and reusable material libraries.
  • Help establish art asset standards and production pipelines, and support the art team with effect implementation and troubleshooting.
  • Track technical trends in PBR/NPR hybrid rendering, stylized anime rendering, and AI-assisted production, and validate and implement new technologies in the project.

Desired Qualifications

  • End-to-end development or launch experience on a PBR and NPR hybrid-rendering project.
  • Experience deeply customizing the Unreal Engine rendering pipeline, including SceneViewExtension, custom passes, or GBuffer extensions.
  • Experience with graphics-quality tiers and performance adaptation across PC, console, and mobile platforms.
  • Familiarity with production workflows and toolchains for modeling, animation, rigging, and lighting.
  • Practical experience implementing AI-assisted art production.

About the Company

Tencent

Global tech conglomerate: social, gaming, cloud

Tencent is a Chinese tech group that runs major consumer platforms, online gaming, music and video streaming, fintech services, and cloud/enterprise software. Its products include Weixin/WeChat and QQ for messaging and social features with integrated payments, Tencent Cloud for AI and cloud infrastructure, and a large portfolio of games (in-house titles and stakes in studios like Riot Games and Epic Games). It differentiates itself through a massive global user base, a broad, interconnected ecosystem, and deep investments across gaming, media, fintech, and cloud, creating synergies across consumer and enterprise offerings. Its goal is to connect people and businesses through a comprehensive digital platform, expanding its services and AI-powered tools at scale.

Company size
10,001+
Company stage
IPO
Headquarters
Shenzhen, China
Founded
1998

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