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UserWise Services

External game dev teams using AI

Lead Unity Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeLahore, Punjab, PakistanIn-person

About the Job

Requirements

  • Excellent knowledge of Unity, including 5+ years of experience with scripting, textures, animation, and graphical user interfaces.
  • Experience with game physics and particle systems.
  • Experience with mobile game development.
  • Experience optimizing build size, memory, and space usage to support older hardware.
  • Experience with 3D pipelines.
  • Ability to learn continuously and stay current with evolving game standards and development technologies.
  • Strong understanding of C# and object-oriented programming.
  • Familiarity with current design and architectural patterns.
  • Ability to write clean, readable, and maintainable code.
  • Proficient knowledge of code versioning tools such as Git.
  • Bachelor’s degree in Computer Science or equivalent.

Responsibilities

  • Implement game functionality according to communicated design.
  • Translate design specifications into a functional game.
  • Communicate with team members to establish an effective pipeline and integrate media assets.
  • Design, build, and maintain efficient, reusable, and reliable code.
  • Ensure the best possible performance, quality, and responsiveness of applications.
  • Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems.
  • Help maintain code quality, organization, and automation.

About the Company

UserWise Services

External game dev teams using AI

UserWise Services builds high-performance external teams for game studios to move fast, scale intelligently, and operate for the long term. They focus on new game development, LiveOps, growth, maintenance, and portfolio-level product execution, embedding teams that act like internal staff. How it works: their teams take ownership and run production and LiveOps using a proprietary AI-powered toolset that accelerates design, content creation, LiveOps execution, and decision-making as part of daily workflows. The company differentiates itself through a distributed, senior-leaning workforce and tools that reduce friction across design, art, engineering, data, and LiveOps, enabling decisions grounded in player impact. Their goal is to help partners grow games to large, sustainable outcomes, already supporting studios managing $100M+ in annual revenue across portfolios, with operations across the US and EU.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Madison, WI
Founded
2020

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