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ByteDance

Builds content apps, business software and AI

Tech Lead Research Scientist - Physical AI Infra

AI ResearchConfirmed live in the last 24 hours
Full-timeSeattle, WA, USANo salary listedIn-person

About the Job

Requirements

  • Bachelor's degree or above in Computer Science, Computer Engineering, Robotics, Electrical Engineering, Artificial Intelligence, or a related technical field, or equivalent practical experience.
  • At least 5 years of software engineering, machine learning systems, robotics, or related industry experience.
  • At least 3 years of experience as a tech lead.
  • Deep expertise in at least one of the following areas, with working knowledge across one or more of the others: robotic learning, including imitation learning, reinforcement learning, vision-language-action models, world models, or policy evaluation; AI training and inference infrastructure, including distributed training, inference engines, GPU kernels, or collective communication; robotics data and simulation systems, including multimodal dataset verification, synthetic data generation, simulation, data curation, or sim-to-real workflows.
  • Experience taking technically complex systems from prototype through validation and production deployment.
  • Ability to work effectively across research and engineering teams.

Responsibilities

  • Track advances in academia, industry, and open-source communities; contribute technical insights, software, and, where appropriate, publications.
  • Own the technical strategy and multi-quarter roadmap for major Physical AI infrastructure areas, translating ambiguous research, product, and customer requirements into clear architecture and execution plans.
  • Lead architecture and delivery across multiple engineers and partner teams, define system boundaries and interfaces, resolve cross-stack trade-offs, and remain accountable for end-to-end technical outcomes.
  • Define interfaces across the Physical AI lifecycle, including data pipelines, simulation, model training, evaluation, inference, and deployment, while directly owning one or more major platform components.
  • Mentor engineers, develop technical leaders, and raise the engineering bar across the team.

Desired Qualifications

  • Contributions to relevant open-source projects such as Isaac Lab, Isaac Sim, MuJoCo, Cosmos, vLLM-Omni, SGLang Omni, and RLInf.
  • Experience building large-scale AI or robotics platforms used by multiple teams or external customers, or experience with real-world robot systems and operational challenges.
  • Publications at leading machine learning, systems, or robotics conferences.

About the Company

ByteDance

Builds content apps, business software and AI

ByteDance builds content and creation apps for consumers, alongside collaboration software and AI services for businesses. Its video platforms connect viewers with creators, while CapCut gives people tools to edit and publish videos. The group also develops Lark for workplace communication and shared documents, and its Seed research teams build language, image, video, and speech models used in consumer apps and sold through BytePlus cloud services. It earns money from advertising, commerce services, paid software subscriptions, and usage of its enterprise technology. ByteDance was founded in 2012 and has its operational headquarters in Beijing, China.

Company size
10,001+
Company stage
Private
Total funding
$35.1B
Headquarters
Haidian, China
Founded
2012

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