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Ubisoft

Global video game developer and publisher

Intermediate Game Economy Designer

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Experience in game design, ideally including online games or games-as-a-service titles.
  • Interest and foundational knowledge in game economy and player progression systems.
  • Comfort using quantitative data and simulation tools.
  • Strong analytical and mathematical skills.
  • Ability to model, tune, and simulate reward and progression systems.
  • Knowledge of A/B testing methodologies and data-driven decision-making.
  • Ability to collaborate and communicate constructively with design, monetization, and analytics teams.
  • Attention to detail and ability to maintain and iterate on complex, interconnected systems.
  • Understanding of player motivations, learning theories, player psychology, and progression pacing.
  • Knowledge of acquisition, retention, and monetization levers, as well as video game business models.
  • Knowledge of modeling tools such as Excel, VBA, Tableau, and simulation tools.
  • Ability to conduct competitive benchmarking and synthesize findings into actionable recommendations.
  • Creativity and ability to propose features aligned with the game's vision.

Responsibilities

  • Support HD production teams in designing and improving monetization strategies and economic models, serving as a trusted resource on economy design, progression, and retention.
  • Participate in reviews and audits of economic models, progression systems, and retention mechanics across the HD portfolio.
  • Coordinate and participate in economic balance testing, including playtesting and quality assurance, provide hands-on support with other support teams, and contribute to the validation process for games-as-a-service titles.
  • Review economy management tools and operational tracking processes related to progression and the game economy, leveraging emerging technologies such as artificial intelligence and methodologies to help teams optimize microtransactions and retention.
  • Contribute to the economy design community by sharing knowledge, promoting best practices, and participating in process improvements.
  • Conduct competitive analyses and benchmarking to share external trends and industry best practices across the organization.
  • Strengthen economy design expertise within LRS and the monetization community.

Desired Qualifications

  • Experience with online games or games-as-a-service titles is ideal.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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