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Larian Studios

Develops premium RPGs for PC/consoles

Lead Sound Designer

Audio Production & SoundConfirmed live in the last 24 hours
Full-timeGuildford, UKNo salary listed

About the Job

Requirements

  • Full project-loop experience as a Senior Sound Designer or Sound Design Lead on a AAA title, ideally in medium or large teams.
  • Experience leading Sound Design teams.
  • Proficiency in Jira.
  • Proficiency in building, maintaining, and delivering a Sound Design Vision.
  • A solid understanding of the game audio pipeline, from asset to soundscape.
  • Mastery of Wwise.
  • General audio production knowledge, including how assets are created, mixed, and mastered.
  • Availability to work full-time on-site in the office.

Responsibilities

  • Execute the Creative Sound Design Vision.
  • Lead, support, and train the Sound Design Team.
  • Distribute tasks to the Sound Design Team.
  • Review and sign off on tasks for the Sound Design Team.
  • Support the development of the Creative Sound Design Vision.
  • Manage collaboration with outsourcing partners.
  • Collaborate closely with and report to the Head of Audio.
  • Collaborate closely with the Audio Leadership team.
  • Communicate with stakeholders, producers, and feature teams.

Desired Qualifications

  • Experience working on an RPG.
  • Knowledge of Foley and field recordings.
  • An understanding of script systems for creating customized, scalable automated solutions.
  • Basic programming knowledge in C# or C++.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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