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Larian Studios

Develops premium RPGs for PC/consoles

DevOps Build Engineer

DevOps EngineeringConfirmed live in the last 24 hours
Full-timeGuildford, UKNo salary listed

About the Job

Requirements

  • At least 2 years of industry experience.
  • Solid hands-on knowledge of Jenkins and continuous integration/continuous delivery pipelines.
  • Proficiency in a scripting language such as Ruby, Groovy, or Python.
  • Experience automating workflows using shell, Bash, or CMD on Linux and/or Windows.
  • Familiarity with version control systems such as Git, Perforce, or SVN.
  • Clear written and spoken communication in English.
  • Ability to collaborate with others and take ownership of work.
  • Strong software design and problem-solving abilities.

Responsibilities

  • Design, develop, and maintain robust build pipelines for each platform.
  • Monitor and continuously improve automated build and continuous integration systems.
  • Partner with IT to scale and maintain build server infrastructure.
  • Create and keep documentation of the build and release process up to date.
  • Support the release manager during patch releases.
  • Serve as a go-to resource for teammates needing assistance.

Desired Qualifications

  • Experience with Ansible or similar configuration management tools.
  • Familiarity with automating C# and C++ builds using tools such as MSBuild or CMake.
  • Exposure to full-stack development.
  • Background working in the games industry.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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