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Genesis AI

Robotics simulation and AI foundation platform

Inference

Applied Machine LearningConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • Deep experience in distributed systems, machine learning infrastructure, or high-performance serving, with 8 or more years of experience.
  • Production-grade expertise in Python and a strong background in systems languages including C++, Rust, or Go.
  • Low-level performance expertise in CUDA, Triton, kernel optimization, quantization, memory scheduling, and compute scheduling.
  • A proven track record scaling inference workloads in throughput-oriented cluster environments and latency-critical on-device deployments.
  • A system-level mindset with a history of tuning hardware–software interactions for maximum efficiency, throughput, and responsiveness.

Responsibilities

  • Build low-latency inference pipelines for on-device deployment, enabling real-time next-token and diffusion-based control loops in robotics.
  • Design and optimize distributed inference systems on GPU clusters, using large-batch serving and efficient resource utilization to increase throughput.
  • Implement efficient low-level code using CUDA, Triton, and custom kernels, and integrate it with high-level frameworks.
  • Optimize workloads for throughput through batching, scheduling, and quantization, and for latency through caching, memory management, and graph compilation.
  • Develop monitoring and debugging tools to ensure reliability and determinism and to rapidly diagnose regressions across both stacks.

About the Company

Genesis AI

Robotics simulation and AI foundation platform

Genesis AI provides a unified platform that combines robotics simulation, high-fidelity rendering, physics, and foundation models to support development in robotics and AI. It operates as a platform-as-a-service and licensing option so teams can run large-scale simulations, train reinforcement learning agents, and develop generative models in realistic virtual environments where physics, geometry, rendering, and AI tooling work together. It differs from others by bringing together core capabilities from robotics simulation, real-time rendering, computational geometry, and AI model development into one cohesive platform, backed by a team with experience at Havok, Unity, Autodesk, Google, and Epic Games. Its goal is to become a foundational technology layer that speeds up robotics and AI innovation by enabling efficient simulation, testing, and model development in a single environment.

Company size
51-200
Company stage
Seed
Total funding
$105M
Headquarters
Paris, France
Founded
2024

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