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Supercell

Mobile game developer with freemium microtransactions

Quality Engineering Lead

Test Automation EngineeringConfirmed live in the last 24 hours
Full-timeHelsinki, FinlandNo salary listed

About the Job

Requirements

  • Hands-on experience with test automation and AI-assisted testing tools sufficient to build and teach those capabilities.
  • Working proficiency in a modern programming language, familiarity with cloud infrastructure, and working knowledge of DevOps practices.
  • A strong foundation in core testing principles and methodology, including test design, risk-based prioritization, and defect lifecycle management.
  • Ability to develop a deep technical understanding of system internals and identify the highest-risk areas to focus testing effort.
  • Prior experience transforming a manual-first QA practice toward automation, including the associated mindset shift.
  • Experience leading QA and/or test engineering for a production system at meaningful scale, ideally owning the strategy rather than only executing test cases.
  • Ability to influence testing practices and engineering decisions outside the direct reporting line through technical credibility and judgment.
  • Experience testing across both mobile (Android/iOS) and web surfaces.
  • People leadership or mentoring experience, and judgment about when to test more versus ship.
  • Comfort operating with ambiguity and multiple stakeholders with differing priorities.
  • Ability to push back on scope or timelines when quality risk warrants it and explain the case to non-QA stakeholders.

Responsibilities

  • Own the QA strategy across Player Platform products and services, and determine where manual testing, automation, and monitoring are most effective.
  • Lead the shift from manual-first testing to automation and AI-assisted testing, working hands-on with teams to build the capability.
  • Engage in design and implementation early to promote testability and clear failure modes before features reach production.
  • Build and scale test automation with engineering, embedding quality gates into CI/CD.
  • Extend quality practices into production using monitoring and real-signal validation to detect issues missed by pre-release testing.
  • Partner with game team engineering and QA to expand end-to-end automated testing across games and connected systems, including AI-assisted testing.
  • Work with the Central QA Automation team to align efforts and share solutions across the organization.
  • Define release-readiness criteria and processes for go/no-go decisions on player-facing launches.
  • Lead and grow the quality team, including hiring, mentoring, and raising the existing team's technical bar.
  • Conduct root cause analysis on production incidents and regressions, and turn findings into process or automation improvements.
  • Coordinate testing across stakeholder teams, including Games, Social, and Support, that depend on the systems.

Desired Qualifications

  • Experience with payment compliance, data protection, or age-related regulation as it applies to testing and release sign-off.
  • Exposure to end-to-end or integration testing across independently owned systems, rather than only within one team's codebase.
  • Background testing on PC in addition to mobile and web.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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