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Frontier Developments

Independent developer and publisher of simulations

Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeCambridge, UK

About the Job

Requirements

  • Proven experience producing high-quality animation assets.
  • Strong proficiency in Maya’s character animation tools.
  • Excellent understanding of body mechanics, posing, timing, and acting choices.
  • Experience with creature animation and believable movement.
  • Familiarity with animation state machines.
  • Understanding of versioning software such as SVN or Perforce.
  • Strong time management and communication skills.
  • Basic knowledge of rigging pipelines.

Responsibilities

  • Create high-quality, expressive character and creature animations using Maya.
  • Implement animations into the proprietary Cobra engine.
  • Collaborate across Character Art, Code, Design, and VFX disciplines.
  • Take direction from the Lead Animator and Game Director to realize the creative vision.
  • Contribute to a culture of feedback and continuous improvement.
  • Solve production challenges with creativity and technical know-how.
  • Maintain accurate task tracking and validate assets to minimize bugs.
  • Provide feedback to external development partners when needed.
  • Support junior team members and contribute to team knowledge sharing.

Desired Qualifications

  • Experience with external animation behaviour tree software such as Havok, Unity, or Unreal.
  • Scripting knowledge in Python or MEL.
  • Experience mentoring or training junior animators.

About the Company

Frontier Developments

Independent developer and publisher of simulations

Frontier Developments is an independent video game developer and publisher that creates immersive, high-quality PC and console simulation games such as Elite Dangerous, Planet Coaster, Planet Zoo, and the Jurassic World Evolution series. It builds its games using industry-standard development tools plus its Cobra technology, developed since 1988, along with licensed middleware to design complex simulations, large environments, and authentic worlds. The company differentiates itself through its long history in simulation games, its proprietary Cobra engine, and a portfolio that blends management sims with franchise-based worlds. Its goal is to deliver engaging, authentic simulation experiences for casual players and genre fans while growing the business through game sales, DLC, and in-game purchases.

Company size
501-1,000
Company stage
IPO
Headquarters
Milton, United Kingdom
Founded
1994

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