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Gameloft

Mobile game developer and freemium publisher

Game Producer

Project ManagementConfirmed live in the last 24 hours
Full-timeSofia, BulgariaHybrid

About the Job

Requirements

  • Experience coordinating teams and projects in an agile environment.
  • Experience working with team estimates to build and maintain a plan.
  • Working knowledge of Scrum; certification is useful but not required.
  • Practical experience with JIRA and experience with Confluence or a similar documentation tool.
  • An understanding of how games are made and how the games industry works.
  • Very good spoken and written English.
  • Confident use of MS Office and project management tools.
  • Higher education in information technology, project management, economics, or a related field, or comparable practical experience; studies still in progress are acceptable.
  • Ability to organise personal work, make decisions within the role's remit, and escalate matters outside it.
  • Attention to detail and ability to follow tasks through to completion.
  • Ability to explain information clearly in writing and meetings to people with different backgrounds.
  • Ability to stay composed when priorities shift or deadlines approach.
  • Willingness to listen, ask for and give feedback, and share knowledge with colleagues.
  • Interest in games and in what makes a live game work over time.

Responsibilities

  • Support the Lead Producer on the organisational and technical sides of the development cycle, including build submissions.
  • Act as Scrum Master by running sprint planning, daily stand-ups, reviews, retrospectives, and other team meetings.
  • Break the game or feature roadmap down into releases and sprints.
  • Use JIRA daily to create stories, maintain boards, and track task progress.
  • Monitor the team's workload and reprioritise tasks when plans or capacity change.
  • Keep project documentation accurate, up to date, and easy to find.
  • Track the game's key performance indicators and propose actions to improve them.
  • Check that the team's deliverables meet internal and external requirements, including requirements from headquarters, the licensor, and porting teams.
  • Use estimates from Leads and their teams to maintain and adjust the plan as estimates evolve, and proactively flag discrepancies between the plan and actual timelines to the Lead Producer, Game Manager, and team.
  • Play War Planet Online and comparable 4X titles, follow market developments, and share findings with the team.
  • Give stakeholders structured updates proactively.
  • Support a working atmosphere where people collaborate, raise problems early, and help each other.

Desired Qualifications

  • Familiarity with developer consoles of the app stores.

About the Company

Gameloft

Mobile game developer and freemium publisher

Gameloft creates and publishes mobile games for players worldwide, including both original titles and licensed games from brands like Disney, Marvel, and Lego. Its games run on smartphones and feature phones and are distributed through app stores such as the Apple App Store and Google Play Store. The company mainly uses a free-to-play model, earning money through in-app purchases and in-game ads. Its goal is to grow its catalog of mobile games and reach more players globally by leveraging licensing partnerships and its relationship with Vivendi.

Company size
1,001-5,000
Company stage
IPO
Headquarters
Paris, France
Founded
1999

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