Full-Time
Posted on 6/20/2025
Real-time cross-platform 2D/3D content platform
$92.4k - $138.6k/yr
No H1B Sponsorship
Bellevue, WA, USA
Hybrid
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Unity is a software platform for creating interactive experiences in 2D, 3D, VR, and AR. It provides a real-time development engine and editor that lets users design, build, and publish content across many platforms, including mobile devices, PCs, and consoles. The product works by compiling assets, scripts, and scenes into a live, interactive app that can be exported to different devices; users can iterate in real-time and access cross-platform tools, asset libraries, and services. Unity differentiates itself from competitors with its broad, cross-platform real-time engine, a large ecosystem and marketplace, and a tiered subscription model plus additional support services tailored to individuals, studios, and enterprises. Its goal is to help developers—ranging from hobbyists to large companies—create and deploy interactive content quickly and at scale across multiple industries such as gaming, film, architecture, automotive, and engineering.
Company Size
5,001-10,000
Company Stage
IPO
Headquarters
San Francisco, California
Founded
2009
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Comprehensive health, life, and disability insurances
Commuting subsidy
Employee stock ownership
Comprehensive retirement/pension plans
Generous vacation and personal days
Paid leave for new parents
Wellness and fitness subsidy
Office food and free snacks, including lots of healthy options!
Mental health and Wellbeing programs and support
Employee Resource Groups
Global Employee Assistance Program
Training and development programs
Volunteering and donation matching program
Unity has announced it will sell mobile game publisher Supersonic and shut down the ironSource advertising network by 30 April, nearly dismantling its $4.4 billion acquisition from 2022. The company's shares have fallen over 60% in 2026, trading at less than one-tenth of their 2021 peak. Despite the sell-offs, Unity's first-quarter 2026 revenue is projected at $505-508 million, exceeding Wall Street estimates of $480-490 million. Adjusted EBITDA is expected to reach $130-135 million, up 58% year-over-year, driven by Unity Vector advertising technology and its Create engine business. Unity is also seeking to sell Unity China for over $1 billion to potential buyers including Alibaba, ByteDance, and Tencent. The moves aim to simplify operations and focus on core growth areas.
LiveRamp has expanded its partnership with Unity to bring its RampID identifier to Unity Exchange, enabling marketers to use identity-based buying strategies across Unity's mobile ecosystem of 2.9 billion monthly active devices globally. The partnership allows brands, agencies and platforms to apply the same identity-driven marketing strategies in mobile gaming as they use in other channels, moving beyond traditional mobile identifiers. By integrating RampID across Unity Exchange, marketers can leverage first-party data to reach target audiences within gaming environments. The collaboration addresses a key challenge for marketers seeking seamless omnichannel activation. Unity's platform includes 256 million monthly active devices in the US alone, making it a significant channel for identity-based marketing at scale.
Unity has announced preliminary first-quarter 2026 results that exceeded guidance, with revenue of $505–$508 million versus the guided $480–$490 million. EBITDA increased 58% year-on-year, reaching approximately 26% margin. CEO Matthew Bromberg revealed the company is exiting ironSource Ads Network and Supersonic. Strategic advertising revenue grew 48% year-on-year, driven by Vector AI's fourth consecutive quarter of mid-teens sequential growth. Bromberg stated that margin expansion represents "the new normal" rather than a one-time improvement, signalling a sustained shift in the company's financial performance.
Unity has announced preliminary first-quarter 2026 results exceeding guidance, with revenue of $505 million to $508 million versus guidance of $480 million to $490 million. Adjusted EBITDA is expected to reach $130 million to $135 million, compared to guidance of $105 million to $110 million, representing 58% year-over-year growth. The outperformance was driven by Unity Vector, which increased 15% sequentially, and stronger-than-expected Create performance. Grow revenue is expected at approximately $352 million and Create revenue at approximately $155 million. Unity announced it will sunset the ironSource Ads Network on 30th April and has engaged a financial adviser to divest its Supersonic game publishing business. Strategic Grow revenue, excluding these businesses, is expected to increase 48% year-over-year. The company expects these changes to accelerate revenue growth and increase profitability.
Citizens JMP Securities has reiterated its Market Outperform rating and $37 price target for Unity Software, citing the stock's undervalued position following a recent sell-off. The firm highlighted Unity's advertising product Vector, which represented 56% of fourth-quarter 2025 Grow revenue and surged 70% year-over-year in January. Citizens believes Unity can continue beating projections as its Create platform stabilises and its Commerce Platform undergoes testing. The firm dismissed concerns about AI competition, arguing that developers prefer Unity's infrastructure over building proprietary game engines, allowing them to focus on distinctive gameplay elements. Unity Software develops game creation engines and tools for deploying games and interactive experiences across major platforms. The company is repositioning its advertising business around Vector whilst developing additional revenue streams.