Animator
Analog
Animator
Analog
Edge AI and sensor-driven solutions provider
Analog is looking for an Animator who can make a character feel alive in three seconds of motion. Not a pose, not a technically correct cycle, but a performance that lands before anyone reads a word of copy.
You will animate characters and creatures for real time 3D, AR and VR experiences, and deliver into Unity or Unreal. This is a hands on individual contributor role. You will be animating every day, sitting close to riggers, 3D artists and engineers, and seeing your work run live rather than rendered out and forgotten.
Character Animation
Create high-quality keyframe animation for real-time, interactive characters and creatures, with strong personality.
Animate cycles, transitions, interactions and one off performance beats to a polished, final standard.
Apply expert understanding of timing, weight, spacing, arcs, posing, staging, anticipation, follow-through and appeal. Iterate quickly while maintaining a consistently high quality bar
Real Time Delivery
Prepare and export animation into Unity, working inside engine and performance budgets.
Work with engineers on animation state machines, transitions, blend trees/spaces, looping behaviour and runti Maintain consistent naming conventions, file structures, frame ranges and export settings in line with pipeline standards.
Collaboration
Partner with riggers early, stress test rigs and give clear feedback on controls, deformation and usability.
Work with 3D Artist and engineers to unblock animation dependencies.
Support motion capture sessions and clean up captured data where needed.
Maintain and extend existing animation sets without losing consistency of style.
Build reference libraries and study live action, human and animal motion to raise the bar on quality.
Three to five years of professional experience as a character or 3D animator.
Strong keyframe animation skills in Autodesk Maya.
A showreel demonstrating polished character or creature performance with clear evidence of your own contribution.
Solid command of animation principles: timing, weight, spacing, arcs, staging and appeal.
Experience delivering animation into Unity or Unreal.
Comfortable working with rigs and raising rigging issues constructively.
Ability to take direction, iterate quickly and deliver to a high standard within production deadlines. Ability to take direction, iterate at pace and hit delivery dates.
Clear communication and collaborative approach.
Shipped games, AR or VR titles, or high end interactive experiences.
Motion capture cleanup experience.
Facial animation or lip sync work.
Familiarity with Blender and/or iClone.
Applicants must submit a showreel or portfolio link that clearly shows:
Finished character or creature animation rather than work in progress passes.
Your specific contribution to each shot.
A range of performance: body mechanics, acting and interaction.
Analog is building things the world has not seen before, and animation is a big part of how people first connect with and experience them.
Analog creates AI-powered, edge-computing solutions that connect people, places, and things. It focuses on deploying intelligent systems close to where data is generated—moving processing from the cloud to the edge—to reduce latency and boost real-time responsiveness. The company designs and delivers custom, partner-driven solutions by integrating smart sensors and mixed reality across industries such as smart cities, entertainment, and sports, often in collaboration with regional partners like VERSES AI and UAE organizations. What sets Analog apart is its human-centric approach, edge-first architecture, and real-world deployments in the UAE, backed by the experience of its founder and the G42 backing. Its goal is to amplify human capabilities by making intelligent technology intuitive and directly useful in everyday activities and large-scale public projects.
Explore more opportunities at Analog