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Supercell

Mobile game developer with freemium microtransactions

Product Lead - Project R.I.S.E

Product ManagementConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listed

About the Job

Requirements

  • At least 7 years of work experience, including at least 3 years in a leadership role with product ownership and/or team lead responsibilities.
  • Prior experience on a free-to-play mobile game operated for multiple years, with a strong track record of driving sustained growth.
  • Strong understanding of live operations, monetization, and game economy, and how they interact and contribute to business success.
  • Passion for live operations, readiness to be hands-on when needed, and a clear vision for building and managing a high-performing team of operators.
  • Ability to work effectively and drive collaboration within a cross-disciplinary game team, including design, engineering, user interface/user experience, art, and other key functions.
  • A self-starter approach to using artificial intelligence, including finding ways to use it in day-to-day work and experimenting with it.
  • Passion for games and focus on delivering the best player experience.

Responsibilities

  • Serve as a key stakeholder in the game leadership team, working directly with the Game Lead and collaborating closely with peers across other functions.
  • Support the Game Lead on strategic activities, including business strategy, planning, and go-to-market strategy for soft launch, global launch, and post-launch live operations.
  • Develop and own the game's live operations and monetization strategy, considering audience expectations, required milestones, and target metrics.
  • Own the roadmap of features and tools needed to grow, innovate, and improve live operations, and coordinate their development with relevant stakeholders.
  • Define clear, measurable goals for each initiative and understand how it will contribute to business goals.
  • Bring an understanding of best-in-class free-to-play live operations, feature design, and monetization mechanics to the team.
  • Ensure team decision-making is based on data and player insights by collaborating with Game Analytics and Research stakeholders.
  • Continuously assess whether the team is prioritizing high-impact opportunities to improve player experience and achieve business goals.
  • Work closely with stakeholders across Game Analytics, Research, Live Operations and Monetization, and Marketing to ensure alignment and identify opportunities for collaboration and growth.
  • Work directly with the Game Lead on business planning and go-to-market strategy.

Desired Qualifications

  • Experience running live operations for the Chinese market.
  • Working proficiency in Mandarin.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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