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One Of Us

Film and television visual effects studio

Asset/Show Technical Director

Full-Stack EngineeringConfirmed live in the last 24 hours
Full-timeBengaluru, Karnataka, IndiaNo salary listedIn-person

About the Job

Requirements

  • At least 3 years of experience in a Technical Director or pipeline-related role within VFX or animation.
  • Strong proficiency in Python and experience with pipeline scripting in a production environment.
  • Experience with digital content creation applications such as Maya, Houdini, or Nuke.
  • Experience with version control systems such as Git.
  • Ability to troubleshoot asset- and shot-related pipeline issues.
  • Familiarity with ShotGrid or other asset-tracking software for asset management.
  • Ability to work effectively with artists and developers.
  • Experience working in a Linux-based production environment.

Responsibilities

  • Develop, maintain, and support asset- and show-specific technical workflows, ensuring efficient integration with the studio pipeline.
  • Work with relevant departments to optimize asset usability across the pipeline.
  • Troubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering.
  • Automate repetitive processes to improve efficiency and reduce artist workload.
  • Collaborate with the pipeline team to enhance asset management systems, including version control, dependency tracking, and storage efficiency.
  • Work with supervisors and leads to define technical asset requirements.
  • Assist with USD and MaterialX implementations for asset authoring and rendering.
  • Ensure assets meet technical specifications for rendering engines such as Arnold and Karma.
  • Provide artist support and training on tools and workflows to ensure best practices are followed.
  • Maintain clear documentation for tools, workflows, and best practices.

Desired Qualifications

  • Experience with USD (Universal Scene Description) and its implementation in asset workflows.
  • Basic understanding of shading, look development, and rendering processes in Arnold and Karma.
  • Strong problem-solving skills and communication and collaboration skills.
  • Experience with C++ or advanced Python for deeper pipeline development.
  • Familiarity with MaterialX and shader authoring for physically based rendering workflows.
  • Experience with Houdini Solaris and procedural asset generation.
  • Background in rigging or procedural modeling for asset automation.
  • Knowledge of render farm management systems such as Tractor.
  • Experience developing tools with PySide or PyQt for artist-friendly user interface solutions.

About the Company

One Of Us

Film and television visual effects studio

One Of Us is a visual effects studio that contributes design and collaboration-driven visual effects for film and television. The company creates high-quality digital imagery to support storytelling, working on project-based contracts for major studios and networks. Its VFX work is delivered through a collaborative process that emphasizes bold, visually intelligent choices to enhance scenes such as those seen in projects like The Witcher, Pinocchio, and We Are Who We Are. One Of Us differentiates itself by its commitment to producing beautiful images and its ability to adapt to evolving filmmaking challenges, maintaining strong collaboration among its team. Its goal is to provide top-tier VFX that elevate storytelling and meet the needs of high-profile productions.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
London, United Kingdom
Founded
2006

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