French Games Tester
Universally Speaking
French Games Tester
Universally Speaking
End-to-end QA and localization for games
Universally Speaking · Liverpool, United Kingdom · Other · Posted 2026-11-11
Workplace: on_site
Department: LQA
Love Games?
Bi/multi lingual in languages?
Join US
Universally Speaking (US) is a world-class partner to the games industry – its on US to make sure the game is ready for release. Our customers trust US to make sure that their amazing Indie or AAA games are perfect before they are made available to gamers.
We are excited to announce that following our 11 years of success in the UK we are opening a studio in Liverpool, so if you think you may have some of the skills listed on this job advertisement, why don’t you give it a try?
If you are interested to be part of this exciting project, then you need to apply, and we will share with you the next steps to complete the screening/recruitment process.
What will you do?
Play and test the games. Literally. But we need you be on it and all over it. Relentless with your approach to testing games. As an absolute perfectionist you will find linguistic bugs and report these back using bug database communicating across global boundaries in an unambiguous way which is why is important you can communicate in clear English.
The role will suit candidates who can work from Monday to Friday full-time on a day shift, typically starting at 9:00am
This in an onsite role, your presence in the office will be required.
Our office will be located in 5th Floor, The Watson Building, 4 Renshaw St, Liverpool L1 2SA.
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End-to-end QA and localization for games
Universally Speaking provides outsourcing services for the global video game industry, specializing in QA, localization, and audio, and acts as an extension of clients’ internal teams to manage many simultaneous projects. It delivers QA across functionality and compatibility, localization testing, and audio work for consoles, PC, mobile, and XR, with localization done by native in-country linguists and audio handling from recording to testing. The company differentiates itself by offering an end-to-end, integrated service from one partner with global studios and a model that embeds into client teams, serving major publishers and platform holders and supporting multilingual, culturally adapted projects including AR/VR testing. Its goal is to help game companies release titles globally with scalable, high-quality QA, localization, and audio services that speed up time to market.
Explore more opportunities at Universally Speaking