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Pitch Black

Matte Painting Artist

IllustrationUpdated on Nov 12
Full-timeMadrid, SpainNo salary listedHybrid

About the Job

Requirements

  • Professional experience in digital matte painting in a visual effects production environment.
  • Good command of Photoshop and Nuke.
  • Ability to work autonomously and meet deadlines.
  • Strong problem-solving skills and attention to detail.

Responsibilities

  • Create high-quality digital matte paintings for shots of standard to moderate complexity.
  • Create substantial extensions of original images while respecting lighting and atmosphere.
  • Build multilayer projection setups for camera movements, including complex camera movements.
  • Incorporate interactive lighting effects and work with 360° sky domes.
  • Use various digital content creation tools, including 3D tools to support geometry.
  • Deliver assigned shots on time and to a high quality standard.
  • Prepare and package work correctly for receiving departments.
  • Resolve projection issues with the necessary technical support.
  • Perform rigorous quality checks using departmental checklists and verify that deliveries can be played back.
  • Identify continuity and integration issues early and propose clear solutions or options.
  • Validate files before delivery, including technical requirements, frame range, handles, and metadata, and document assumptions.
  • Contribute to improving workflows and documentation, and optimize processes to support departmental efficiency.
  • Improve personal and team efficiency by sharing tips, reusable setups, and best practices.
  • Support workflow improvements through testing, feedback, and documentation.
  • Resolve routine problems and collaborate with Pipeline and TD teams when escalation is needed.
  • Participate in daily review sessions, present work clearly, and respond to feedback.
  • Keep Supervisors and Production informed about progress and dependencies.
  • Guide and provide technical assistance to junior artists.
  • Collaborate effectively with teams across time zones in a production environment.

Desired Qualifications

  • Experience with Maya and Houdini.
  • Experience collaborating with other departments.
  • Experience supporting junior artists.
  • Practical knowledge of Gaea.
  • Ability to use Mudbox for sculpting and displacement workflows.
  • Ability to use Substance for procedural texturing.
  • Ability to use Unreal Engine for real-time environment visualization.
  • Knowledge of Maya, Houdini, and Mari as additional tools.

About the Company

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