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Ubisoft

Global video game developer and publisher

Economy Designer

Full-Time
No salary listed
Mid, Senior
Montreal, QC, Canada
In Person
Product & Experience Design

About the job

Requirements
  • 2-5 years of experience in game design, ideally with exposure to live-service or games-as-a-service titles.
  • Interest in and foundational knowledge of economics and player progression systems.
  • Comfort working with quantitative data and simulation tools.
  • Strong analytical and math skills.
  • Ability to model, tune, and simulate reward and progression systems.
  • Ability to collaborate and communicate constructively across design, monetization, and analytics teams.
  • Ability to maintain and iterate on complex, interdependent systems with attention to detail.
  • Good understanding of player motivation drivers, learning theories, and progression pacing.
  • Awareness of Acquisition, Retention, and Monetization levers and game business models.
  • Knowledge of modeling tools such as Excel, Visual Basic for Applications, Tableau, and simulation tools.
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations.
  • Fluency in French.
Responsibilities
  • Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap.
  • Tune progression systems including experience points, clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targets.
  • Partner with other design teams to improve onboarding rewards and seasonal engagement.
  • Design and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation drivers.
  • Conduct and share competitive benchmarks on progression and reward systems across comparable live-service games, deconstructing them to inform design decisions.
  • Bring creativity to reward and progression features while staying aligned with the game's overall vision.
  • Document designs and balancing changes and keep the documentation up to date.
  • Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis.
  • Work with the Analyst to produce seasonal extractions on the game's economic performance.
  • Partner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementation.
  • Support the definition of metrics and data collection needs related to progression and reward systems.
  • Monitor Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals.
Desired Qualifications
  • Exposure to live-service or games-as-a-service titles.
  • Strong passion for gaming, particularly competitive or live-service titles.
  • Creative ability to propose features aligned with the game's vision.
  • Initiative to seek continuous improvement and challenge existing approaches.
  • Rigorous documentation habits that keep design and balancing information clear and up to date.

About the company

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

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Simplify's Take

What believers are saying

  • Assassin's Creed Shadows drove a strong comparison base after March 2025 launch.
  • Black Flag Resynced sold 3.5 million copies in 14 days, beating expectations.
  • Management named Christoph Hartmann in July 2026 to sharpen shooter franchise execution.

What critics are saying

  • Ubisoft cut 380 jobs and closed Winnipeg and Belgrade in June 2026.
  • Fiscal 2025-26 loss reached €1.3 billion, with 2026-27 still loss-making.
  • Tencent's Vantage Studios stake concentrates franchise control around one risky, family-linked structure.

What makes Ubisoft unique

  • Vantage Studios isolates Assassin's Creed, Far Cry, and Rainbow Six under dedicated leadership.
  • Ubisoft's Creative Houses model gives studios full P&L ownership and faster decisions.
  • Massive Entertainment unites Division, Ghost Recon, and Splinter Cell teams across Montreal, Paris, Sweden, Toronto.

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Benefits

Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

-2%

1 year growth

-1%

2 year growth

-1%
Yahoo Finance
Sep 30th, 2026
Ubisoft rebrands studio group under Massive Entertainment name, led by ex-Amazon Games chief Christoph Hartmann

Ubisoft has renamed its "Creative House 2" division to Massive Entertainment, adopting the name of its Swedish studio acquired in 2008. The group, led by former Amazon Games chief Christoph Hartmann, will oversee franchises including Tom Clancy's "The Division," "Ghost Recon," and "Splinter Cell." From 30 September, development teams in Montréal, Paris, Sweden, and Toronto will operate under the Massive Entertainment brand. The division also includes "March of Giants," a multiplayer game Ubisoft acquired from Amazon. Massive Entertainment remains part of Ubisoft, which publishes all games developed under the brand. This forms part of Ubisoft's creative house-led operating model, alongside Vantage Studios. The company is targeting €200 million in cost reductions for 2026.

Yahoo Finance
Sep 30th, 2026
Ubisoft shareholders approve strategy and stock options at annual meeting

Ubisoft held its Annual General Meeting on 30 September 2026 in Paris, with shareholders holding 47.65% of outstanding shares in attendance. Chairman and Chief Executive Officer Yves Guillemot presided over the meeting. All resolutions were approved by a large majority, demonstrating shareholder support for Ubisoft's strategy. Notably, shareholders authorised the Board of Directors to grant stock options as an incentive tool for attracting and retaining individuals with critical expertise. The Board thanked three outgoing directors — Katherine Hays, Olfa Zorgati, and Lionel Bouchet — for their contributions to overseeing the company's transformation. For the 2025-26 fiscal year, Ubisoft generated net bookings of €1.53 billion.

Yahoo Finance
Jul 23rd, 2026
Ubisoft Q1 net bookings at $289M, new Assassin's Creed sells 3.5M copies in 14 days

Ubisoft reported first-quarter net bookings of €256 million for fiscal year 2026-27, down 9% year-on-year but slightly above guidance. The decline reflects a high comparison base from Assassin's Creed Shadows' March 2025 release. The quarter saw record performance from Invincible: Guarding the Globe, whilst Rainbow Six Siege performed in line with expectations. Assassin's Creed Black Flag Resynced launched in July, achieving an 84 rating on OpenCritic and Metacritic. The game sold 3.5 million copies within its first 14 days, exceeding annual expectations. Ubisoft appointed industry veteran Christoph Hartmann as general manager of Creative House 2. The company closed its Winnipeg and Belgrade studios, made targeted changes to global publishing, and restructured its Barcelona studio. The company confirmed its fiscal year 2026-27 and mid-term outlook.

Yahoo Finance
Jul 2nd, 2026
Ubisoft hires ex-Amazon Games chief Christoph Hartmann to lead Creative House 2, overseeing Tom Clancy franchises

Ubisoft has appointed former Amazon Games chief Christoph Hartmann as general manager of Creative House 2, overseeing franchises including "Tom Clancy's The Division", "Ghost Recon" and "Splinter Cell". The division will also include "March of Giants", which Ubisoft acquired from Amazon in December. Hartmann brings over 20 years of industry experience. He recently served as vice president of Amazon Games before leaving earlier this year. Prior to Amazon, he spent two decades at Take-Two Interactive, co-founding 2K Games and leading development of franchises including "Borderlands", "BioShock" and "NBA 2K". Ubisoft CEO Yves Guillemot said Hartmann's experience across development and publishing makes him well-suited to elevate the company's teams and deepen connections with players.

Yahoo Finance
Jul 1st, 2026
Amazon Games VP Christoph Hartmann joins Ubisoft to lead Tom Clancy franchise division

Ubisoft has appointed Christoph Hartmann, Amazon Games vice president, to lead its Creative House 2 division, which oversees the Tom Clancy franchise including titles such as "Splinter Cell" and "The Division". Hartmann brings significant industry experience, having co-founded and led 2K, owned by Take-Two Interactive. During his tenure there, he oversaw major franchises including Borderlands, BioShock and Civilization. The appointment signals Ubisoft's continued investment in its Tom Clancy properties as the French video games company seeks experienced leadership for one of its key creative divisions.