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Interdigital

Licenses wireless and video technology patents

Real-Time Transport of Neural Video Codecs over Media over QUIC Intern

Software EngineeringConfirmed live in the last 24 hours
InternshipRennes, FranceNo salary listedIn-person

About the Job

Requirements

  • The candidate must be a Master’s student in computer science, telecommunications, signal processing, or a related field.
  • The candidate must have knowledge of computer networks, multimedia systems, video coding, and machine learning.
  • The candidate must have programming experience, preferably in Python and C or C++.
  • The candidate must be able to read and analyze technical standards and research publications.

Responsibilities

  • Review the state of the art in neural video compression, real-time media transport, QUIC, MOQT, and media packetization.
  • Analyze NVC bitstreams, frame dependencies, decoder state, and transport requirements.
  • Implement NMSF-based packetization and integrate the codec with an MOQT sender and receiver.
  • Develop a reproducible testbed and evaluate latency, overhead, robustness, recovery behavior, video quality, and computational performance.
  • Analyze experimental results and propose improvements to NMSF or an alternative packetization design.

Desired Qualifications

  • Familiarity with QUIC, RTP, video compression, video-quality evaluation, or neural compression.

About the Company

Interdigital

Licenses wireless and video technology patents

InterDigital develops wireless and video technologies and builds a large portfolio of patents. It invents new technologies, patents them, and licenses the intellectual property to mobile device makers, networks, and services providers. Its products work by providing foundational technologies that enable devices and networks to communicate and deliver video services, and its revenue comes from licensing those patents rather than selling hardware. What sets InterDigital apart is its extensive patent portfolio (tens of thousands of patents and applications), its focus on contributing technologies to global standards, and its licensing-based business model that monetizes R&D. The company operates worldwide with major manufacturers and technology companies as clients, aiming to influence the telecommunications ecosystem through standards participation. The goal is to enable connected and immersive experiences by developing and licensing foundational wireless and video technologies.

Company size
501-1,000
Company stage
IPO
Headquarters
Claymont, DE
Founded
1972

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