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HyperHug

Live Ops Game Designer

Product ManagementUpdated on Nov 6
Full-timeNo salary listed

About the Job

Requirements

  • At least 3 years of game design experience focused on mid-core or hardcore mobile games.
  • Experience running the full LiveOps loop, including events, offers, testing, scheduling, and performance analysis.
  • Strong hands-on experience with Unity.
  • Proven experience working in cross-functional teams across development, art, analytics, and marketing.
  • Extensive player experience and strong interest in the shooter genre.
  • English proficiency at B1+ level.
  • Russian proficiency at C1 level.

Responsibilities

  • Design and manage LiveOps features, including events, passes, and offers, from initial concept and scheduling through launch.
  • Generate themes and concepts for gacha, battle passes, and offers.
  • Collaborate with 2D and 3D art teams by defining requirements, briefing leads, and managing asset pipelines for in-game features and content.
  • Keep the web shops filled with fresh content and an up-to-date assortment.
  • Configure and implement game content in Unity.
  • Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations.

About the Company

Company size
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Company stage
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Total funding
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Headquarters
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Founded
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