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Gardens Interactive

Develops online multiplayer PC/console games

Lead Backend Engineer

Engineering LeadershipPosted on Nov 7
Full-time

About the Job

Requirements

  • At least 6 years of professional backend experience; games or live-service development is strongly preferred.
  • At least 2 years of experience directly managing or leading engineers.
  • Strong Kotlin or Java skills and familiarity with Kubernetes, Grafana, Terraform, and load-testing tools.
  • Hands-on experience scaling backend systems for a global audience, including debugging, monitoring, and alerting challenges.
  • A solid grasp of software architecture and design patterns, with judgment about when to apply them and when to keep things simple.
  • Experience working cross-functionally with design, marketing, and production on a shipped or in-development game.
  • Ability to operate with high ownership in a lean team and handle multiple responsibilities.
  • Ability to explain technical trade-offs to non-engineers and rally a small team around a plan.
  • Applicants must be legally authorized to work in the United States or Canada.
  • Applicants must be willing to work within North American time zones (EST–PST).

Responsibilities

  • Manage, mentor, and grow a team of backend engineers by setting goals, running one-on-ones, giving feedback, and supporting career development.
  • Create hiring plans and interview technical candidates based on product needs.
  • Own team processes, including planning, code-review standards, on-call and bug triage, and work scoping and estimation.
  • Create a healthy, high-trust engineering culture at a mid-size studio scale.
  • Review pull requests and unblock engineers on difficult technical problems.
  • Own the evolution of backend architecture and write production code on critical-path systems.
  • Own reliability, service level objectives, incident response, and infrastructure cost.
  • Partner with game design, marketing, and production to scope features and keep engineering aligned with the creative vision.
  • Partner with the Technical Director to create a realistic technical roadmap.
  • Communicate engineering status, risks, and trade-offs clearly to studio leadership.

Desired Qualifications

  • Games or live-service development experience is strongly preferred.
  • Experience taking a live-service game through launch and post-launch operations.
  • Experience at an independent or mid-size studio.

About the Company

Gardens Interactive

Develops online multiplayer PC/console games

Gardens Interactive is a remote video game studio that creates online multiplayer PC and console games. Its first project is an unannounced, evolving online PvPvE fantasy sandbox ARPG built with Unreal Engine 5, designed to blend cooperative play with competitive elements in a shared world. The game aims to offer new experiences with each playthrough, evolving over time through its community while rewarding players for helping others, yet allowing conflict and betrayal. The company differentiates itself through a founder-led focus on healthy, sustainable work practices (35-hour weeks and full benefits) and a team with past credits on titles like Journey, What Remains of Edith Finch, Sky: Children of the Light, Blaseball, and Dustforce. Gardens’ goal is to build lush, living online worlds that enable meaningful player relationships, supported by strong investor backing and a strategy centered on long-term, community-driven development.

Company size
51-200
Company stage
Late Stage VC
Total funding
$83.1M
Headquarters
Los Angeles, CA
Founded
2021

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