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Gameloft

Mobile game developer and freemium publisher

Motion Designer - Marketing

Motion GraphicsConfirmed live in the last 24 hours
ContractMontreal, QC, CanadaNo salary listedHybrid

About the Job

Requirements

  • Fluency in English and strong communication skills.
  • Expertise in video content creation.
  • Extensive experience with video editing, motion graphics, and graphic design, particularly using Adobe Premiere, After Effects, and Photoshop.
  • Ability to independently manage the entire creative process, from asset preparation to final delivery, while adhering to a creative brief.
  • Ability to manage multiple tasks with competing deadlines in a fast-paced environment.
  • Strong artistic sensibilities and a keen eye for detail.
  • Willingness to learn game-engine content manipulation through in-house Unity training.
  • An online portfolio and/or demo reel must be included with the application.

Responsibilities

  • Create high-quality video content to support marketing and attract engaged users for the games.
  • Own the video production process from concept development through final delivery.
  • Capture in-game footage directly from the game engine or game build.
  • Adapt videos into formats optimized for different platforms and distribution channels, and manage video compression, encoding, and formatting standards for web, social media, and other platforms.
  • Enhance videos by incorporating sound effects, music, text, graphics, and other elements.
  • Incorporate feedback from leads, internal teams, and licensors, completing revisions to specifications and on time.
  • Adapt to feedback from Marketing, Legal, and Licensing stakeholders to ensure the final product aligns with requirements.
  • Participate in meetings and contribute creative ideas.
  • Contribute to creative direction by shaping the narrative and tone of marketing videos.
  • Learn and follow artistic, intellectual-property, and licensing guidelines.
  • Maintain brand consistency and a cohesive visual and narrative style across video materials, campaigns, and platforms.
  • Maintain a video asset library, organizing raw footage, edited videos, and other assets for easy access and future use.
  • Monitor video-ad performance and collaborate with internal teams to improve results by providing insights and recommendations.
  • Propose new ideas and formats to elevate video production.
  • Offer creative suggestions focused on visual storytelling, pacing, and overall design.
  • Keep up with trends in gaming and video platforms and apply relevant innovations to content creation.
  • Deliver polished video assets that meet creative briefs, technical specifications, platform requirements, game identity, brand standards, and licensing guidelines.
  • Manage projects from brief to final delivery, maintain a reliable production pace, meet agreed deadlines, and communicate early about missing information, technical limitations, or changing priorities that may affect delivery.
  • Collaborate with the Creative Agency Lead, other artists, Marketing, User Acquisition, Legal, licensors, and other stakeholders; ask relevant questions, respond constructively to feedback, and keep work progress and status clear.
  • Understand the purpose, audience, platform, and objectives of each brief, and use visual storytelling, editing, pacing, motion design, gameplay capture, sound, graphics, and 3D elements to create engaging content.
  • Develop creative and technical skills, apply feedback and performance learnings to future work, share useful knowledge with the team, and contribute to improving production tools, workflows, and practices.

Desired Qualifications

  • Passion for and experience working in video games.
  • Previous experience with 3D applications such as 3ds Max, Blender, or Maya.
  • Previous experience working with Unity or Unreal Engine.

About the Company

Gameloft

Mobile game developer and freemium publisher

Gameloft creates and publishes mobile games for players worldwide, including both original titles and licensed games from brands like Disney, Marvel, and Lego. Its games run on smartphones and feature phones and are distributed through app stores such as the Apple App Store and Google Play Store. The company mainly uses a free-to-play model, earning money through in-app purchases and in-game ads. Its goal is to grow its catalog of mobile games and reach more players globally by leveraging licensing partnerships and its relationship with Vivendi.

Company size
1,001-5,000
Company stage
IPO
Headquarters
Paris, France
Founded
1999

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