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Larian Studios

Develops premium RPGs for PC/consoles

Game Engine QA

Manual & Functional QA +1Confirmed live in the last 24 hours
Full-timeQuébec City, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Experience in programming and/or scripting.
  • Familiarity working with game engines.
  • Background using Perforce or other version control systems.
  • Good judgment in estimating the significance and consequences of bugs.
  • A rigorous, methodical, and resourceful approach to work.
  • Self-discipline and strong self-learning skills.
  • Good spoken and written English communication skills.
  • Passion for video games.
  • Desire to build a long-term career in quality assurance.

Responsibilities

  • Perform manual testing.
  • Assist the programming team by testing specific changes before code is submitted to the main developer branches.
  • Write new automated tests and maintain existing automated tests using Python, Pytest, and Lua.
  • Follow priorities set by the QA Lead to ensure team-wide goals are met.
  • Test and help improve production pipelines and tools.
  • Act as the first point of contact for the production team on technical issues.

Desired Qualifications

  • Prior quality assurance experience.
  • Knowledge of JIRA and Jenkins.
  • Familiarity with the role-playing game genre.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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