Technical Artist: Environment Generation
Zeromatter Technologies
Technical Artist: Environment Generation
Zeromatter Technologies
Platform to build, test, and train
As a Technical Artist focused on Environment Generation at Zeromatter, you'll create the procedural systems that build hyper-realistic worlds for autonomous systems to explore and learn from. You'll leverage Houdini and our proprietary tools to craft diverse environments that challenge and validate robotic perception systems. This role offers the unique opportunity to blend artistic vision with technical expertise while pushing the boundaries of what's possible in simulation.
Leverage Houdini and in-house tooling to build procedural systems to generate photorealistic environments.
Build tooling to speed up artist workflows.
Work with our rendering team to develop and polish new features.
Develop new pipelines to scale content creation.
Work with outsourcers to create quality content.
Professional experience as an artist/tech artist in VFX, simulation, or games.
A strong portfolio with relevant examples of your work.
Experience developing tooling in Houdini for production workflows.
Deep knowledge of Vex and Python.
Passion for creating high quality 3D environments and the tooling necessary to automate it.
Bonus: Familiarity with Machine Learning.
Platform to build, test, and train
Zeromatter Technologies provides a platform to build, test, and train various applications and models. The product is described as a single platform that lets users construct, evaluate, and train anything, suggesting a unified environment for development across different domains. The company appears to be in stealth with more features planned, indicating a stage of expanding capabilities in the near future.
Explore more opportunities at Zeromatter Technologies